Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support indexed meshes with more than 65536 vertices #91

Open
ianmackenzie opened this issue Oct 4, 2020 · 0 comments
Open

Support indexed meshes with more than 65536 vertices #91

ianmackenzie opened this issue Oct 4, 2020 · 0 comments
Assignees

Comments

@ianmackenzie
Copy link
Owner

WebGL currently only supports indexed meshes with up to 65536 vertices since the indices used are 16 bit integers. It should be possible for elm-3d-scene to break meshes up into smaller individual WebGL meshes on construction to get around this limitation, at the cost of some extra draw calls.

@ianmackenzie ianmackenzie self-assigned this Oct 4, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant