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WebGL currently only supports indexed meshes with up to 65536 vertices since the indices used are 16 bit integers. It should be possible for elm-3d-scene to break meshes up into smaller individual WebGL meshes on construction to get around this limitation, at the cost of some extra draw calls.
The text was updated successfully, but these errors were encountered:
WebGL currently only supports indexed meshes with up to 65536 vertices since the indices used are 16 bit integers. It should be possible for
elm-3d-scene
to break meshes up into smaller individual WebGL meshes on construction to get around this limitation, at the cost of some extra draw calls.The text was updated successfully, but these errors were encountered: