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renderer.hpp
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/* Copyright (c) 2013, Abdullah A. Hassan <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RENDERER_HPP
#define RENDERER_HPP
#include <string>
#include <vector>
namespace ADWIF
{
enum Colour : int32_t
{
Default = -1,
Black,
Red,
Green,
Yellow,
Blue,
Magenta,
Cyan,
White,
};
std::string colourStr(Colour col);
Colour strColour(const std::string & colour);
std::vector<std::string> styleStrs(int style);
int strsStyle(const std::vector<std::string> & strs);
namespace Style
{
extern const int Normal;
extern const int Bold;
extern const int Underline;
extern const int Dim;
extern const int Dark;
extern const int StandOut;
extern const int AltCharSet;
};
struct palEntry
{
ADWIF::Colour bg;
ADWIF::Colour fg;
int style;
};
struct dispEntry
{
int sym;
palEntry style;
};
class Renderer
{
public:
virtual ~Renderer() { }
virtual const std::string name() const = 0;
virtual bool init() = 0;
virtual void shutdown() = 0;
virtual int width() const = 0;
virtual int height() const = 0;
virtual bool resized() const = 0;
virtual void clear() = 0;
virtual void refresh() = 0;
virtual void style(Colour fg, Colour bg, int styleMask) = 0;
virtual void style(int x, int y, int len, Colour fg, Colour bg, int styleMask) = 0;
virtual void startWindow(int x, int y, int w, int h) = 0;
virtual void endWindow() = 0;
virtual void drawChar(int x, int y, int c) = 0;
virtual void drawText(int x, int y, const std::string & text) = 0;
virtual void drawMessage(const std::string & message) = 0;
virtual void drawEntity(const class Entity *, int x, int y) = 0;
virtual void drawRegion(int x, int y, int z, int w, int h, int scrx, int scry, const class Game * game, class Map * map);
virtual bool supportsMultiLayers() const = 0;
};
class NullRenderer: public Renderer
{
public:
virtual ~NullRenderer() { }
virtual const std::string name() const { return "NullRenderer"; }
virtual bool init() { return true; }
virtual void shutdown() { }
virtual int width() const { return 80; }
virtual int height() const { return 24; }
virtual bool resized() const { return false; }
virtual void clear() { }
virtual void refresh() { }
virtual void style(Colour fg, Colour bg, int styleMask) { }
virtual void style(int x, int y, int len, Colour fg, Colour bg, int styleMask) { }
virtual void startWindow(int x, int y, int w, int h) { }
virtual void endWindow() { }
virtual void drawChar(int x, int y, int c) { }
virtual void drawText(int x, int y, const std::string & text) { }
virtual void drawMessage(const std::string & message) { }
virtual void drawEntity(const class Entity *, int x, int y) { }
virtual void drawRegion(int x, int y, int z, int w, int h, int scrx, int scry, const class Game * game, class Map * map) { }
virtual bool supportsMultiLayers() const { return false; }
};
}
#endif