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player.hpp
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/* Copyright (c) 2013, Abdullah A. Hassan <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef PLAYER_HPP
#define PLAYER_HPP
#include <string>
#include <vector>
#include <unordered_map>
#include <memory>
namespace ADWIF
{
class Player
{
public:
// Intelligence, Wisdom, Charisma, Strength, Endurance, Dexterity, Agility
enum Gender
{
Male,
Female
};
Player(const std::shared_ptr<class Game> & game);
std::shared_ptr<class Game> game() { return myGame.lock(); }
void game(std::shared_ptr<class Game> & game) { myGame = game; }
const std::string & name() const { return myName; }
void name(const std::string & name) { myName = name; }
Gender gender() const { return myGender; }
void gender(Gender gender) { myGender = gender; }
struct Race * race() const { return myRace; }
void race(struct Race * race) { myRace = race; }
struct Faction * faction() const { return myFaction; }
void faction(struct Faction * faction) { myFaction = faction; }
struct Profession * profession() const { return myProfession; }
void profession(struct Profession * profession) { myProfession = profession; }
private:
std::weak_ptr<class Game> myGame;
class Race * myRace;
class Faction * myFaction;
class Profession * myProfession;
std::string myName;
Gender myGender;
};
}
#endif // PLAYER_HPP