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newgamestate.hpp
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/* Copyright (c) 2013, Abdullah A. Hassan <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef NEWGAMESTATE_HPP
#define NEWGAMESTATE_HPP
#include "gamestate.hpp"
#include "animation.hpp"
#include <vector>
#include <string>
namespace ADWIF
{
class NewGameState: public GameState
{
enum State
{
PickGender,
PickRace,
PickFaction,
PickProfession,
PickName,
ShowOverview,
};
public:
NewGameState(const std::shared_ptr<class Engine> & engine);
virtual ~NewGameState();
virtual void init();
virtual void step();
virtual void consume(int key);
virtual void activate();
private:
void enterState(State state);
void storeChoice(unsigned int choice);
private:
std::shared_ptr<class Engine> myEngine;
std::shared_ptr<class Game> myGame;
std::shared_ptr<class Player> myPlayer;
Animation myRacesAnimation, myGenderAnimation, myFactionsAnimation, myProfessionsAnimation;
Animation * myCurrentAnimation;
State myState;
};
}
#endif // NEWGAMESTATE_HPP