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introstate.cpp
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/* Copyright (c) 2013, Abdullah A. Hassan <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "introstate.hpp"
#include "introanimation.hpp"
#include "renderer.hpp"
#include "mainmenustate.hpp"
#include "engine.hpp"
#include "animation.hpp"
#include "input.hpp"
namespace ADWIF
{
IntroState::IntroState(const std::shared_ptr<Engine> & engine): myEngine(engine)
{
myLogo = new Animation(myEngine->renderer());
myCopyrightText = new Animation(myEngine->renderer());
myLogo->loadAnimation(introAnimation);
myCopyrightText->addFrame(copyrightText);
myEngine->delay(50);
}
IntroState::~IntroState() { delete myLogo; delete myCopyrightText; }
void IntroState::init()
{
done(false);
//myEngine->delay(200);
}
void IntroState::step()
{
const int yoffset = 1;
myCopyrightText->render(myEngine->renderer()->width() / 2 - myCopyrightText->width() / 2,
yoffset + myLogo->height(), myEngine->delay() / 1000.0);
myLogo->render(myEngine->renderer()->width() / 2 - myLogo->width() / 2, yoffset, myEngine->delay() / 1000.0);
}
void IntroState::consume(int key)
{
if (key == '\n' || key == '\r' || key == ' ' || key == Key::Enter)
{
auto state = std::shared_ptr<GameState>(new MainMenuState(myEngine));
myEngine->addState(state);
done(true);
}
}
}