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engine.hpp
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/* Copyright (c) 2013, Abdullah A. Hassan <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ENGINE_HPP
#define ENGINE_HPP
#include <vector>
#include <memory>
#include <sstream>
#include <boost/thread.hpp>
#include <boost/asio/io_service.hpp>
#include <boost/thread/recursive_mutex.hpp>
#include "scheduler.hpp"
#include "config.hpp"
namespace ADWIF
{
enum LogLevel
{
Debug,
Info,
Error,
Fatal
};
#ifdef ADWIF_LOGGING
class Log
{
public:
Log(const std::shared_ptr<const class Engine> & engine, const std::string & source, LogLevel level = LogLevel::Info)
: myEngine(engine), mySource(source), myLevel(level) { }
Log(const Log & other): myMessage(other.myMessage.str()), myEngine(other.myEngine),
myLevel(other.myLevel), mySource(other.mySource) { other.myEngine.reset(); }
Log& operator= (const Log & other) {
myMessage << other.myMessage.str();
myEngine = other.myEngine;
myLevel = other.myLevel;
mySource = other.mySource;
other.myEngine.reset();
return *this;
}
~Log() { flush(); }
template <typename T>
Log& operator, (const T & message) { myMessage << message; return *this; }
void flush();
private:
mutable std::shared_ptr<const class Engine> myEngine;
mutable std::ostringstream myMessage;
mutable std::string mySource;
mutable LogLevel myLevel;
};
#else
class Log
{
public:
Log(const std::shared_ptr<const class Engine> & engine, const std::string & source, LogLevel level = LogLevel::Info) { }
Log(const Log & other) { }
Log& operator= (const Log & other) { return *this; }
~Log() { }
template <typename T>
Log& operator, (const T & message) { }
void flush() { }
};
#endif
class LogProvider
{
public:
virtual void logMessage(LogLevel level, const std::string & source, const std::string & message) = 0;
};
class StdErrLogProvider: public LogProvider
{
public:
virtual void logMessage(LogLevel level, const std::string & source, const std::string & message)
{
boost::recursive_mutex::scoped_lock guard (myLogMutex);
switch(level)
{
case LogLevel::Debug: std::cerr << "[Debug] "; break;
case LogLevel::Info: std::cerr << "[Info] "; break;
case LogLevel::Error: std::cerr << "[Error] "; break;
case LogLevel::Fatal: std::cerr << "[Fatal] "; break;
}
std::cerr << source << ": " << message << std::endl;
}
private:
boost::recursive_mutex myLogMutex;
};
class Engine: public std::enable_shared_from_this<Engine>
{
public:
Engine(const std::shared_ptr<class Renderer> renderer, const std::shared_ptr<class Input> input);
~Engine();
std::shared_ptr<class Renderer> renderer() const { return myRenderer; }
std::shared_ptr<class Input> input() const { return myInput; }
unsigned int delay() const;
void delay(unsigned int delay);
bool running() const { return myRunningFlag; }
void running(bool r) { myRunningFlag = r; }
int start();
void sleep(unsigned ms);
void addState(std::shared_ptr<class GameState> & state);
Log log(const std::string & source, LogLevel level = LogLevel::Info) const { return Log(shared_from_this(), source, level); }
void logMessage(LogLevel level, const std::string & source, const std::string & msg) const
{
myLog->logMessage(level, source, msg);
}
std::shared_ptr<boost::cgl::scheduler> scheduler() const { return myScheduler; }
boost::asio::io_service & service() const { return myScheduler->io_service(); }
const std::shared_ptr<LogProvider> & logProvider() const { return myLog; }
void logProvider(const std::shared_ptr<LogProvider> & provider) { myLog = provider; }
private:
bool checkScreenSize();
private:
std::shared_ptr<class Renderer> myRenderer;
std::shared_ptr<class Input> myInput;
std::vector <
std::shared_ptr<class GameState>
> myStates;
unsigned int myDelay;
bool myRunningFlag;
std::shared_ptr<boost::cgl::scheduler> myScheduler;
mutable std::shared_ptr<LogProvider> myLog;
};
}
#endif // ENGINE_HPP