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Aim.cs
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Aim.cs
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// Copyright 2016 Hugo Perrin, Younes Laaboudi, Maxime Fétiveau, Jules Massin, Olivier Polidori, Seung-Eun Yi
//This file is part of SBT12-GameProjectForAutism.
// SBT12-GameProjectForAutism is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// SBT12-GameProjectForAutism is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with SBT12-GameProjectForAutism. If not, see<http://www.gnu.org/licenses/>.
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Aim : ObjectClass
{
// link to other GameObjects
public GameObject BallObject;
public Ball Ball1;
public GameObject player;
public Player player1;
public MenuManager menuManager;
// initialization
void Start()
{
position = transform.position;
}
// evolution of the crosshair position
void FixedUpdate()
{
if (menuManager.IsOpen() == false) // we don't want it to update if the menu is visible and active
{
Vector3 PositionOld = position;
if (Ball1.GetState()[0] == false)
{
if (player1.auto == false)
{
position = new Vector3(((player1.GetPosition()).x), 2, player1.GetLong().z);
transform.Translate((position - PositionOld));
}
}
else
{
position = new Vector3(((player1.GetPosition()).x), 2, player1.GetLong().z);
transform.Translate((position - PositionOld));
}
}
}
}