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Physics off in 0.4.16 pre-release #790

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Gamenot opened this issue Apr 23, 2021 · 2 comments · Fixed by #791
Closed

Physics off in 0.4.16 pre-release #790

Gamenot opened this issue Apr 23, 2021 · 2 comments · Fixed by #791
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@Gamenot
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Gamenot commented Apr 23, 2021

BUG REPORT

High Level Description
Physics is off, causing the ego vehicle to not collide.

SMARTS version
SMARTS develop branch 6cb8ffd .

This issue does not occur in master (i.e. 0.4.15.)

Previous associated issues
#716

Steps to reproduce the bug
Run the following python3.7 examples/single_agent.py cutin_stopped_vehicle_2lane with this scenario:
cutin_stopped_vehicle_2lane.zip

Resulting and expected behaviour
Collision should occur between SMARTS agent and sumo traffic vehicke, ending the vehicle early, traffic vehicles ends up in correct location SUMO GUI but totally different location in SMARTS.

Error logs and screenshots
image

@Gamenot Gamenot added the bug Something isn't working label Apr 23, 2021
@sah-huawei
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sah-huawei commented Apr 23, 2021

@Gamenot Could you also please attach scenarios/straightaway_2e (referenced on line 10 of cutin_stopped_vehicle_2lane_tmp/scenario.py).
Given the screenshot above, I am trying to run scl scenario build scenarios/cutin_stopped_vehicle_2lane_tmp in order to double-check that the creation of the .glb for Envision correctly used the shifted map.

Edit: I already pushed PR #791 for this, but I want to try the above too while testing it.

@sah-huawei sah-huawei linked a pull request Apr 23, 2021 that will close this issue
@Gamenot
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Gamenot commented Apr 23, 2021

Sorry, yes, I commented out part of the file and forgot to remove the copy functionality. The file is already there named as map.net.xml
cutin_stopped_vehicle_2lane.zip

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