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Update changelog.
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Gamenot committed Mar 13, 2023
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## [Unreleased]
### Added
### Changed
### Deprecated
### Fixed
### Removed
### Security

## [1.0.8] # 2023-03-10
### Added
- Agent manager now has `add_and_emit_social_agent` to generate a new social agent that is immediately in control of a vehicle.
- Added a `SensorManager` which manages placing sensors on actors in the simulations.
- The `VehicleState` now has the `bounding_box_points` property to get the vehicle minimum bounding box as a set of points.
- Added engine configuration options for `core:debug`, `core:observation_workers`, and `core:reset_retries`.
### Changed
- Changed the minimum supported Python version from 3.7 to 3.8
- The `AgentType.Full` now includes `road_waypoints`, `accelerometer`, and `lane_positions`.
- `ActionSpaceType` has been moved from `controller` to its own file.
- `VehicleState` has been moved to its own file.
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- `Collision` has been moved from `smarts.core.observations` to `smarts.core.vehicle_state`.
### Deprecated
### Fixed
### Removed
### Security

## [1.0.8] # 2023-03-10
### Added
- Agent manager now has `add_and_emit_social_agent` to generate a new social agent that is immediately in control of a vehicle.
### Changed
- Changed the minimum supported Python version from 3.7 to 3.8
### Deprecated
### Fixed
- Fixed `hiway-v1` environment to use `"render_modes"` instead of `"render.modes"`.
- Fixed an issue with SMARTS where the social vehicles started instantly regardless of what mission start time they were given.
- Missing waypoint paths `'lane_id'` is now added to the `hiway-v1` formatted observations.
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