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I can think of three different ways to handle this:
Personally, I think option 2 is the best option, with option 1 being the fallback. Option 2 makes it easily possible to play with a friend who in turn invites his friend, which you didn't know before / had no friendship with. Keeping the invitation active seems wrong IMHO. |
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So, I think we settled for option 2, if you don't have any other opinion. I would then create an issue to add an API endpoint for it, @myOmikron. |
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How should we handle accepting an invitation to a lobby from a user that isn't in the lobby anymore?
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