From 4ebf077f1735360c1258412e06ebe2b9c32631d6 Mon Sep 17 00:00:00 2001 From: starkillerOG Date: Mon, 6 Mar 2023 15:01:34 +0100 Subject: [PATCH 1/7] Add clarification for reolink entities --- source/_integrations/reolink.markdown | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/source/_integrations/reolink.markdown b/source/_integrations/reolink.markdown index 8c43c923493f..86905157cca2 100644 --- a/source/_integrations/reolink.markdown +++ b/source/_integrations/reolink.markdown @@ -54,7 +54,7 @@ Depending on the supported features of the camera number entities are added for: - Optical zoom control - Focus control -- Floodlight brightness +- Floodlight turn on brightness - Volume - Guard return time - Motion sensitivity @@ -63,6 +63,10 @@ Depending on the supported features of the camera number entities are added for: - AI vehicle sensitivity - AI pet sensitivity +`Floodlight turn on brightness` controlles the brightness of the floodlight when it is turned on internally by the camera (see `select.floodlight_mode` entity) or when using the `light.floodlight` entity. + +When the camera is not moved and no person/pet/vehicle is detected for the `Guard return time` in seconds, and the `switch.guard_return` is ON, the camera will move back to the guard position. + ## Button entities Depending on the supported features of the camera button entities are added for: @@ -76,6 +80,10 @@ Depending on the supported features of the camera button entities are added for: - Guard go to - Guard set current position +PTZ left, right, up and down will continually move the camera in the respective position untill the PTZ stop is called or the hardware limit is reached. + +`Guard set current position` will set the current postion as the new guard position. + ## Select entities Depending on the supported features of the camera select entities are added for: @@ -119,9 +127,9 @@ Depending on the supported features of the camera light entities are added for: - Infra red lights in night mode - Status LED -When the floodlight entity is ON always ON, when OFF controlled based on the internal camera floodlight mode (Off, Auto, Schedule) +When the floodlight entity is ON always ON, when OFF controlled based on the internal camera floodlight mode (Off, Auto, Schedule), see `select.floodlight_mode` entity. -When IR light entity is OFF always OFF, when ON IR LEDs will be on when camera is in night vision mode, see "Day night mode" +When IR light entity is OFF always OFF, when ON IR LEDs will be on when camera is in night vision mode, see `select.day_night_mode" entity. ## Update entity From c9fd1d0c75afd5a6487a6406f6e9dcad8b4bb573 Mon Sep 17 00:00:00 2001 From: starkillerOG Date: Mon, 6 Mar 2023 15:07:15 +0100 Subject: [PATCH 2/7] Update reolink.markdown --- source/_integrations/reolink.markdown | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/_integrations/reolink.markdown b/source/_integrations/reolink.markdown index 86905157cca2..6f36a8d9d679 100644 --- a/source/_integrations/reolink.markdown +++ b/source/_integrations/reolink.markdown @@ -80,9 +80,9 @@ Depending on the supported features of the camera button entities are added for: - Guard go to - Guard set current position -PTZ left, right, up and down will continually move the camera in the respective position untill the PTZ stop is called or the hardware limit is reached. +PTZ left, right, up and down will continually move the camera in the respective position until the PTZ stop is called or the hardware limit is reached. -`Guard set current position` will set the current postion as the new guard position. +`Guard set current position` will set the current position as the new guard position. ## Select entities From a39291148fd63377bb55d80fed07aab2db579dfe Mon Sep 17 00:00:00 2001 From: starkillerOG Date: Mon, 6 Mar 2023 16:27:33 +0100 Subject: [PATCH 3/7] Update source/_integrations/reolink.markdown Co-authored-by: Franck Nijhof --- source/_integrations/reolink.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/_integrations/reolink.markdown b/source/_integrations/reolink.markdown index 6f36a8d9d679..a9539f94c228 100644 --- a/source/_integrations/reolink.markdown +++ b/source/_integrations/reolink.markdown @@ -63,7 +63,7 @@ Depending on the supported features of the camera number entities are added for: - AI vehicle sensitivity - AI pet sensitivity -`Floodlight turn on brightness` controlles the brightness of the floodlight when it is turned on internally by the camera (see `select.floodlight_mode` entity) or when using the `light.floodlight` entity. +"Floodlight turn on brightness" controls the brightness of the floodlight when it is turned on internally by the camera (see "Floodlight mode" select entity) or when using the "Floodlight" light entity. When the camera is not moved and no person/pet/vehicle is detected for the `Guard return time` in seconds, and the `switch.guard_return` is ON, the camera will move back to the guard position. From c03fd198c12e587f32ba174b490c099497789acb Mon Sep 17 00:00:00 2001 From: starkillerOG Date: Mon, 6 Mar 2023 16:28:00 +0100 Subject: [PATCH 4/7] Update source/_integrations/reolink.markdown Co-authored-by: Franck Nijhof --- source/_integrations/reolink.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/_integrations/reolink.markdown b/source/_integrations/reolink.markdown index a9539f94c228..523ebe2d437a 100644 --- a/source/_integrations/reolink.markdown +++ b/source/_integrations/reolink.markdown @@ -65,7 +65,7 @@ Depending on the supported features of the camera number entities are added for: "Floodlight turn on brightness" controls the brightness of the floodlight when it is turned on internally by the camera (see "Floodlight mode" select entity) or when using the "Floodlight" light entity. -When the camera is not moved and no person/pet/vehicle is detected for the `Guard return time` in seconds, and the `switch.guard_return` is ON, the camera will move back to the guard position. +When the camera is not moved and no person/pet/vehicle is detected for the "Guard return time" in seconds, and the "Guard return" switch is ON, the camera will move back to the guard position. ## Button entities From 842edcfd6720b2291316f8369f3aec04aa6f6733 Mon Sep 17 00:00:00 2001 From: starkillerOG Date: Mon, 6 Mar 2023 16:28:06 +0100 Subject: [PATCH 5/7] Update source/_integrations/reolink.markdown Co-authored-by: Franck Nijhof --- source/_integrations/reolink.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/_integrations/reolink.markdown b/source/_integrations/reolink.markdown index 523ebe2d437a..e2ab38d1f92d 100644 --- a/source/_integrations/reolink.markdown +++ b/source/_integrations/reolink.markdown @@ -82,7 +82,7 @@ Depending on the supported features of the camera button entities are added for: PTZ left, right, up and down will continually move the camera in the respective position until the PTZ stop is called or the hardware limit is reached. -`Guard set current position` will set the current position as the new guard position. +"Guard set current position" will set the current position as the new guard position. ## Select entities From 776c4cbfa0ec99cf8b056e393a72a9a9239cd3b7 Mon Sep 17 00:00:00 2001 From: starkillerOG Date: Mon, 6 Mar 2023 16:28:14 +0100 Subject: [PATCH 6/7] Update source/_integrations/reolink.markdown Co-authored-by: Franck Nijhof --- source/_integrations/reolink.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/_integrations/reolink.markdown b/source/_integrations/reolink.markdown index e2ab38d1f92d..0dccab5181fe 100644 --- a/source/_integrations/reolink.markdown +++ b/source/_integrations/reolink.markdown @@ -127,7 +127,7 @@ Depending on the supported features of the camera light entities are added for: - Infra red lights in night mode - Status LED -When the floodlight entity is ON always ON, when OFF controlled based on the internal camera floodlight mode (Off, Auto, Schedule), see `select.floodlight_mode` entity. +When the floodlight entity is ON always ON, when OFF controlled based on the internal camera floodlight mode (Off, Auto, Schedule), see the "Floodlight mode" select entity. When IR light entity is OFF always OFF, when ON IR LEDs will be on when camera is in night vision mode, see `select.day_night_mode" entity. From d3b0c141fdfec1397fd4101c5772c400a7d690c8 Mon Sep 17 00:00:00 2001 From: starkillerOG Date: Mon, 6 Mar 2023 16:28:28 +0100 Subject: [PATCH 7/7] Update source/_integrations/reolink.markdown Co-authored-by: Franck Nijhof --- source/_integrations/reolink.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/_integrations/reolink.markdown b/source/_integrations/reolink.markdown index 0dccab5181fe..53fe393718f9 100644 --- a/source/_integrations/reolink.markdown +++ b/source/_integrations/reolink.markdown @@ -129,7 +129,7 @@ Depending on the supported features of the camera light entities are added for: When the floodlight entity is ON always ON, when OFF controlled based on the internal camera floodlight mode (Off, Auto, Schedule), see the "Floodlight mode" select entity. -When IR light entity is OFF always OFF, when ON IR LEDs will be on when camera is in night vision mode, see `select.day_night_mode" entity. +When IR light entity is OFF always OFF, when ON IR LEDs will be on when the camera is in night vision mode, see the "Day night mode" select entity. ## Update entity