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[feature] calculate and adjust audio sync #74

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liudger opened this issue Jul 15, 2024 · 0 comments
Open

[feature] calculate and adjust audio sync #74

liudger opened this issue Jul 15, 2024 · 0 comments

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@liudger
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liudger commented Jul 15, 2024

Depending on platform the sync could differ a bit. A default offset doesn't always work.
For this we need to calculate the processing time and also we need to smooth out the delay change. Otherwise there could be hiccups in the delayed audio.
This implementation would only work on native as webGL doesn't support OnAudioFilterRead()

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