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ShadowMapping.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Assets">
<UniqueIdentifier>b13b49e3-9f59-43a6-b55e-48489ee2d361</UniqueIdentifier>
</Filter>
<Filter Include="Content">
<UniqueIdentifier>28e6ae6d-9e3f-4aa5-8245-dc36b0cf8b00</UniqueIdentifier>
</Filter>
<ClInclude Include="ShaderStructures.h">
<Filter>Content</Filter>
</ClInclude>
<Image Include="storeLogo-sdk.png">
<Filter>Assets</Filter>
</Image>
<Image Include="squareTile-sdk.png">
<Filter>Assets</Filter>
</Image>
<Image Include="smallTile-sdk.png">
<Filter>Assets</Filter>
</Image>
<Image Include="splash-sdk.png">
<Filter>Assets</Filter>
</Image>
<Image Include="windowstitle-sdk.png">
<Filter>Assets</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="App.xaml.cpp" />
<ClCompile Include="DeviceResources.cpp" />
<ClCompile Include="ShadowMappingMain.cpp" />
<ClCompile Include="DirectXPage.xaml.cpp" />
<ClCompile Include="pch.cpp" />
<ClCompile Include="ShadowSceneRenderer.cpp">
<Filter>Content</Filter>
</ClCompile>
<ClCompile Include="DDSTextureLoader.cpp">
<Filter>Content</Filter>
</ClCompile>
<ClCompile Include="BasicShapes.cpp">
<Filter>Content</Filter>
</ClCompile>
<ClCompile Include="Kdtree.cpp" />
<ClCompile Include="Timer.cpp">
<Filter>Content</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="App.xaml.h" />
<ClInclude Include="DeviceResources.h" />
<ClInclude Include="ShadowMappingMain.h" />
<ClInclude Include="DirectXPage.xaml.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="ShadowSceneRenderer.h">
<Filter>Content</Filter>
</ClInclude>
<ClInclude Include="DirectXHelper.h" />
<ClInclude Include="StepTimer.h" />
<ClInclude Include="DDSTextureLoader.h">
<Filter>Content</Filter>
</ClInclude>
<ClInclude Include="BasicShapes.h">
<Filter>Content</Filter>
</ClInclude>
<ClInclude Include="BasicMath.h">
<Filter>Content</Filter>
</ClInclude>
<ClInclude Include="Kdtree.h" />
<ClInclude Include="Timer.h">
<Filter>Content</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest" />
</ItemGroup>
<ItemGroup>
<Page Include="DirectXPage.xaml" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="ComparisonShader.hlsl">
<Filter>Content</Filter>
</FxCompile>
<FxCompile Include="ShadowPixelShader.hlsl">
<Filter>Content</Filter>
</FxCompile>
<FxCompile Include="TextureShader.hlsl">
<Filter>Content</Filter>
</FxCompile>
<FxCompile Include="VertexShader.hlsl">
<Filter>Content</Filter>
</FxCompile>
<FxCompile Include="SimpleVertexShader.hlsl">
<Filter>Content</Filter>
</FxCompile>
<FxCompile Include="ShadowPixelShader.hlsl" />
<FxCompile Include="ShadowPixelShader.hlsl" />
<FxCompile Include="ShadowPixelShader.hlsl" />
<FxCompile Include="ShadowPixelShader.hlsl" />
<FxCompile Include="ShadowPixelShader.hlsl" />
<FxCompile Include="ShadowPixelShader.hlsl" />
<FxCompile Include="ShadowPixelShader.hlsl" />
<FxCompile Include="ShadowPixelShader.hlsl" />
<FxCompile Include="VertexLineShader.hlsl">
<Filter>Content</Filter>
</FxCompile>
<FxCompile Include="LinePixelShader.hlsl">
<Filter>Content</Filter>
</FxCompile>
<FxCompile Include="ShadowPixelShader.hlsl" />
<FxCompile Include="ShadowPixelShader.hlsl" />
<FxCompile Include="ShadowPixelShader.hlsl" />
<FxCompile Include="ShadowPixelShader.hlsl" />
<FxCompile Include="ShadowPixelShader.hlsl" />
<FxCompile Include="ShadowPixelShader.hlsl" />
</ItemGroup>
</Project>