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[Sprite view fails when using transparency] #189

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Riverlance opened this issue May 5, 2017 · 0 comments
Closed

[Sprite view fails when using transparency] #189

Riverlance opened this issue May 5, 2017 · 0 comments
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@Riverlance
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Riverlance commented May 5, 2017

The bug - some sprites does not loads or just load a piece of it

i63 cimgpsh_orig

As you can see, some sprites just appears one piece, others just does not appears (but they are there!).

What I did

  • Added protocol 10.99 by doing this:

Changed from:
<otb client="10.98" version="3" id="57"/>
to:
<otb client="10.99" version="3" id="57"/>

Changed from:
<client name="10.98" otb="10.98" default="true" visible="true" data_directory="1098">
<otbm version="3"/>
<extensions from="8.20 - 8.31" to="10.98"/>
<data format="10.57" dat="0x42A3" spr="0x57BBD603"/>
</client>
to:
<client name="10.99" otb="10.99" default="true" visible="true" data_directory="1099">
<otbm version="3"/>
<extensions from="8.20 - 8.31" to="10.99"/>
<data format="10.57" dat="0x4347" spr="0x57FF106B"/>
</client>

  • Added the file Tibia.otfi inside to data\1099\ which content is:
    DatSpr
    extended: true
    transparency: true
    frame-durations: true
    frame-groups: true

  • I did NOT changed ANYTHING on the sources.

  • My SPR and DAT is NOT bugged because I tested to added items with alpha and logged in, and it worked successfully.

Note

  • I noticed that this happens only with the northwest and northeast borders, take a look:
    i62 cimgpsh_orig

  • Also, on the pallete menu, it does appears fine:
    image

Additional

  • That is important too, I think. Some animations are not synchronized as you can see on the following picture:
    i64 cimgpsh_orig
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