A ray tracer build in Rust from the excellent book "The Ray Tracer Challenge" by Jamis Buck (Link).
The project renders a static scene like the one below. When rendering is complete the scene is saved as a out.png
into the working directory:
See below for the results at the end of each chapter.
The project just uses Cargo to build & run:
cargo build # Build the code in debug mode
cargo run # Run the code
cargo test # Run the unit tests