; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Godot Autobattler Reference" config/tags=PackedStringArray("gamelab") run/main_scene="res://scenes/arena/arena.tscn" config/features=PackedStringArray("4.3", "Mobile") config/icon="res://icon.svg" [audio] buses/default_bus_layout="res://assets/default_bus_layout.tres" [autoload] MusicPlayer="*res://scenes/audio_player/music_player.tscn" SFXPlayer="*res://scenes/audio_player/sfx_player.tscn" UnitNavigation="*res://components/unit_navigation.gd" [display] window/size/viewport_width=640 window/size/viewport_height=360 window/size/resizable=false window/size/window_width_override=1300 window/size/window_height_override=750 window/stretch/mode="viewport" window/stretch/scale_mode="integer" mouse_cursor/custom_image="res://assets/sprites/cursor.png" [gui] theme/custom="res://assets/theme/game_theme.tres" [input] select={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } cancel_drag={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } quick_sell={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } test1={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null) ] } test2={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="player" 2d_physics/layer_2="enemy" [rendering] textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="mobile"