; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="Godot Autobattler Reference"
config/tags=PackedStringArray("gamelab")
run/main_scene="res://scenes/arena/arena.tscn"
config/features=PackedStringArray("4.3", "Mobile")
config/icon="res://icon.svg"

[audio]

buses/default_bus_layout="res://assets/default_bus_layout.tres"

[autoload]

MusicPlayer="*res://scenes/audio_player/music_player.tscn"
SFXPlayer="*res://scenes/audio_player/sfx_player.tscn"
UnitNavigation="*res://components/unit_navigation.gd"

[display]

window/size/viewport_width=640
window/size/viewport_height=360
window/size/resizable=false
window/size/window_width_override=1300
window/size/window_height_override=750
window/stretch/mode="viewport"
window/stretch/scale_mode="integer"
mouse_cursor/custom_image="res://assets/sprites/cursor.png"

[gui]

theme/custom="res://assets/theme/game_theme.tres"

[input]

select={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
cancel_drag={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
quick_sell={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
test1={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null)
]
}
test2={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
]
}

[layer_names]

2d_physics/layer_1="player"
2d_physics/layer_2="enemy"

[rendering]

textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="mobile"