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Feature: Destructable Environment #1

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pschwede opened this issue Mar 23, 2011 · 0 comments
Open

Feature: Destructable Environment #1

pschwede opened this issue Mar 23, 2011 · 0 comments
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@pschwede
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Hi!

I'd like to have landscapes being vulnable by earth quakes that are summoned by magicians or bombings of siege machines for example. Deep cliffs also should be very hard to cross, so that landscape deforming isn't just action on the playground but also makes game mechanical sense.

@guckstift guckstift self-assigned this Aug 21, 2020
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