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A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.

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OrigamiDev-Pete/MeshBatcher

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MeshBatcher

A tool for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.

The power of MultiMesh meets the ease of single instances

  • Provides a new MeshBatcher node for easy implimentation. Simply used the node as a container for MeshInstances.
  • Place and edit individual MeshInstances for granular control
  • Options to batch and unbatch MultiMeshInstances in editor
  • MeshInstances inside the MeshBatcher node can automatically convert to a MultiMeshInstance at runtime so there's no need to batch and unbatch while you're working (unless you want to)!

Version 2.0

  • Huge thank you to Yogoda for their significant contributions to this version of MeshBatcher.
  • Much of the code is refactored and now uses MultiMeshInstance as its base class to allow for a simpler and more robust implementation.
  • Material Overrides are kept and propogate to all meshes within the MeshBatcher node.
  • Multiple bugs and errors have been cleaned up.

Version 1.1 - Compatible with StaticBodies

  • MeshBatcher will now detect if MeshInstances have StaticBodies allowing for collisions with a MultiMeshInstance.

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A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.

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