-
Notifications
You must be signed in to change notification settings - Fork 822
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
natural=mud renders differently in rivers #1547
Comments
Indeed. This problem is exactly the same as for all other landcovers, like for example beach/sand. There is no good solution for this without using water polygons for the coastline. Moving individual landcovers (like mud) above the water layer as it had been done before is not a solution IMO since this would be very confusing, small landcover areas like natural=sand within natural=mud previosuly did not show which violated the general principle that all landcover is rendered ordered by way_area. Ideally i would think all landcovers should not be rendered above water (either ocean and inland) - see also #426 - except for a small subset which actually exists in a tidal/water covered form in reality and which should be rendered in a distinct form, in some cases probably overlay only, when overlapping water. List of features where this should apply IMO:
See also #1473 which is about the opposite side of the same problem |
The problem is not in the coastline areas, but in the riverbank areas. The background colour is absent, but not the pattern. Why is this? |
That is because the water areas (natural=water, waterway=riverbank) are drawn above the landcover (which contains the mud base color) and below the overlay with the wetland pattern. Moving the mud base color to the overlay layer (or a separate layer above water areas) would not be desirable since it would make the mud color (which is semitransparent) interfere with other landcovers. From my point of view the options to change things are:
For reference: the current drawing order is:
|
My preference would be for (5), but whilst we wait for v3.0, opt for (4). Then at least there will be consistency of rendering in both river and sea areas. |
That would be a reasonable approach - would also like to hear other opinions on the matter though. My motivation for rendering wetland types was to encourage specific tagging and removing the visual indication for wetland=tidalflat kind of counteracts this. Maybe someone has an idea of how to indicate tidalflat/mud in a variation of the wetland pattern without using a solid color. |
My preference would be for (5), but whilst waiting for v3.0, I would leave it as it is today because of the richness of the render, even if it causes a problem at river-coastline interface. Furthermore, my preference does not concern only mud but all similar tags used by contributors (sand, pebbles,... even if one could argue they are not really features). Concerning my preference for option (5), which is related to my experience in modeling topographic features, I would propose (if I may) to eventually bring the concept of intermittent water instead of the concept of tidal environment. Tidal refers to the cycle at which an area is covered by water (twice a day) while the problem appears also in areas where the water cycle is different. For instance, it may affect rivers (flash flood, dried season, ...), lakes (dried season, dam controlled water level,...), all areas that are sometime covered with water because of daily, weekly, monthly, yearly processes - natural or not. my two cents |
We can use |
Screenshot of http://www.openstreetmap.org/#map=16/53.7011/-0.4375 from the original issue description with current rendering: |
Anybody willing to prepare a code for it? |
The ocean now rendered above the |
Yes, this is now solved since the water and ocean layers are now directly following each other. |
The background shading of the mud/tidalflat pattern disappears within waterway=riverbank areas. An example of this is http://www.openstreetmap.org/#map=16/53.7011/-0.4375 where a natural=mud area straddles the boundary between coastline and riverbank.
This issue is similar to #115 (closed as fixed) except that instead of no rendering, we get partial rendering.
The text was updated successfully, but these errors were encountered: