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[FR] Support for Vision Pro targets #628

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derwaldgeist opened this issue Aug 10, 2023 · 4 comments
Open

[FR] Support for Vision Pro targets #628

derwaldgeist opened this issue Aug 10, 2023 · 4 comments

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@derwaldgeist
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derwaldgeist commented Aug 10, 2023

Feature proposal

  • EDM4U Component: iOS Resolver

We are trying to port an existing iOS app to Apple Vision Pro devices. It makes heavy use of the Dependency Manager. However, when I set Vision Pro as a target, it does not include the Pods nor does it generate Unity-iPhone.xcworkspace.

Are there any plans to support this?

@google-oss-bot
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This issue does not seem to follow the issue template. Make sure you provide all the required information.

@paulinon paulinon removed the new to be triaged label Aug 10, 2023
@a-maurice
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As you know, Vision Pro is still fairly new, so we are still in early investigations around the work that would be needed to better support it.

@derwaldgeist
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I guess it's actually pretty straightforward, since the build process doesn't seem to have changed that much compared to iOS. It seems as if its not building because it does not know about the new build platform (visionos instead of ios).

Also, the project name changed to "Unity-VisionOS":

public const string PROJECT_NAME = "Unity-iPhone";

and the Playback Engine to "VisionOSPlayer":

Path.Combine("PlaybackEngines", "iOSSupport");

@StephenHodgson
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Any updates here? Seems like a very nice change for devs that wanna target existing platforms and add support for visionOS

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