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[Bug] Application crash on launch - iOS 12.1.1 with EDM4U version 1.2.171 #575
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This issue does not seem to follow the issue template. Make sure you provide all the required information. |
Hi @Antonio-Iliev, Thanks for reporting this. It's possible that the issue may be due to newer SDKs deprecating support for lower iOS versions. Let me bring this up to the team so we can confirm this. Also, I see that you're importing a Firebase dependency. Could you try importing a |
Hi @paulinon, |
So EDM4U 1.2.71 changed the Also, I know things change a lot with Xcode versions, what Xcode version are you using? |
Hi @a-maurice, I'm using Xcode version 14.0. @chkuang-g Thanks for fixing my title typo. :) |
Could you send us two things: (and feel free to mask sensitive information!)
Thank you! Shawn |
Hi @chkuang-g
2022-11-23 11:53:07.464716+0200 EDM4U-1.2.71[754:122969] Error loading /var/containers/Bundle/Application/3B68E5E1-2668-425C-AEF0-4A97E88419AF/EDM4U-1.2.71.app/Frameworks/UnityFramework.framework/UnityFramework: dlopen(/var/containers/Bundle/Application/3B68E5E1-2668-425C-AEF0-4A97E88419AF/EDM4U-1.2.71.app/Frameworks/UnityFramework.framework/UnityFramework, 265): Library not loaded: @rpath/libswiftCore.dylib Thank you! |
Hmm, this looks like a typical problem when Swift core libraries was not included in the build. Let me try to dig a bit. |
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[REQUIRED] Please describe the issue here:
The Unity application crashes on launch only on iPhones with iOS version 12.1, with EDM4U version 1.2.171 or above. Don't throw any errors. When the app is launched we see only the "activity" screen for less than a second and then it crashes.
When we downgrade to EDM4U version 1.2.170 the application runs normally.
The issue repro rate is 100%.
You can reproduce this following this steps:
Thank you for your great work and "heads free" tool.
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