How to recreate and create same look and feel of a GLB Model Viewer in Unity #4879
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nikhilkraju
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You'd probably be better off asking on the Unity forums - also, some images would help a lot in conveying what actual differences you're seeing. There are tools like |
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In my project I have set up model loading functionality (using Trilib) into 3D from a JSON that can be augmented and placed in AR Similar to the GLB Editor . Assets in unity loads from S3 Buckets , I have set up exact Neutral Enviornment lighting and Reflections in unity , matched the material properties of GLB assets with the assets loading in unity (Metallic values , roughness and smoothness ) .
Problem :
Is there anyway to achieve the exact look and feel of the GLB Editor models inside unity via tweaking and setting up the project setting
or any other way , please help !
@jasondavies @gravityrail @bsdorra @mrdoob @pushmatrix
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