Contact Shadow Flickering #7691
Replies: 4 comments 8 replies
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Update: Further experimentation also reveals that the issue gets significantly worse with higher sample counts for the contact shadows. gltf_viewer_D9NNnXsTM8.mp4 |
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I might escalate this to an issue, as this issue is quite persistent and common when using contact shadows, making them hard to use in production. |
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I discovered that this only happens when TAA is on. |
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Reproduced under Linux & OpenGL using latest release (1.51.3). msrdc_YX7Pr9669Y.mp4 |
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Hello!
We've noticed during that development that there is a frequent issue with contact shadow flickering on sloped surfaces.
Here's the issue visualised in a test scene in the GLTF viewer:
https://github.com/google/filament/assets/37701550/ad080d02-4ffa-44e2-8caa-d4811a64aff8
To me personally this seems like something that could be addressed with a slope bias for contact shadows.
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