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This is only a question, and a potential feature request.
I have been using Open Spiel for developing an Alpha Zero agent for a particular game.
Due to the game's potential complexity. I am considering to use reverb as a mechanism for Seperation of Concerns, and to scale the Alpha Zero algorithm.
To be more precise, the actors that generate the trajectories are written in C++. Each actor will be on a separate thread/machine on a potential HPC cluster.
I have also a learner written in Python that casually extracts data from the actors.
Unfortunately, this is not straightforwards as there appears to be a lack of C++ documentation. With that I have a question and a potential feature request:
Does reverb support calling client-side code from C++? In particular that would be the logic to insert trajectories into the server?
If it is so, I think adding C++ would be great.
The text was updated successfully, but these errors were encountered:
This is only a question, and a potential feature request.
I have been using Open Spiel for developing an Alpha Zero agent for a particular game.
Due to the game's potential complexity. I am considering to use reverb as a mechanism for Seperation of Concerns, and to scale the Alpha Zero algorithm.
Unfortunately, this is not straightforwards as there appears to be a lack of C++ documentation. With that I have a question and a potential feature request:
The text was updated successfully, but these errors were encountered: