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cart.lua
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cart.lua
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local api = require("api")
local parse = require("parser/ParseLua")
local format = require("parser/FormatPico8")
local util = require("parser/Util")
local compression_map = {}
for entry in
("\n 0123456789abcdefghijklmnopqrstuvwxyz!#%(){}[]<>+=/*:;.,~_"):gmatch(".")
do
table.insert(compression_map, entry)
end
local function decompress(code)
local lua = ""
local mode = 0
local copy = nil
local i = 8
local codelen = bit.lshift(code:byte(5, 5), 8) + code:byte(6, 6)
log("codelen", codelen)
while #lua < codelen do
i = i + 1
local byte = string.byte(code, i, i)
if byte == nil then
error("reached end of code")
else
if mode == 1 then
lua = lua .. code:sub(i, i)
mode = 0
elseif mode == 2 then
-- copy from buffer
local offset = (copy - 0x3c) * 16 + bit.band(byte, 0xf)
local length = bit.rshift(byte, 4) + 2
offset = #lua - offset
local buffer = lua:sub(offset + 1, offset + length)
lua = lua .. buffer
mode = 0
elseif byte == 0x00 then
-- output next byte
mode = 1
elseif byte >= 0x01 and byte <= 0x3b then
-- output this byte from map
lua = lua .. compression_map[byte]
elseif byte >= 0x3c then
-- copy previous bytes
mode = 2
copy = byte
end
end
end
return lua
end
local cart = {}
function cart.load_p8(filename)
log("Loading", filename)
local lua = ""
pico8.quads = {}
pico8.spritesheet_data = love.image.newImageData(128, 128)
pico8.spritesheet_data:mapPixel(function() return 0, 0, 0, 1 end)
pico8.map = {}
for y = 0, 63 do
pico8.map[y] = {}
for x = 0, 127 do
pico8.map[y][x] = 0
end
end
pico8.spriteflags = {}
for i = 0, 255 do
pico8.spriteflags[i] = 0
end
pico8.sfx = {}
for i = 0, 63 do
pico8.sfx[i] = {
editor_mode = 0,
speed = 16,
loop_start = 0,
loop_end = 0,
}
for j = 0, 31 do
pico8.sfx[i][j] = { 0, 0, 0, 0 }
end
end
pico8.music = {}
for i = 0, 63 do
pico8.music[i] = {
loop = 0,
[0] = 1,
[1] = 2,
[2] = 3,
[3] = 4,
}
end
local fileheader = love.filesystem.read(filename, 8)
if fileheader == "\137PNG\r\n\26\n" then
local data = love.image.newImageData(filename)
if data:getWidth() ~= 160 or data:getHeight() ~= 205 then
error("Image is the wrong size")
end
local outX = 0
local outY = 0
local inbyte = 0
local lastbyte = nil
local mapY = 32
local mapX = 0
local version = nil
local compressed = false
local sprite = 0
for y = 0, 204 do
for x = 0, 159 do
local r, g, b, a = data:getPixel(x, y)
-- extract lowest bits
r = bit.band(r, 0x0003)
g = bit.band(g, 0x0003)
b = bit.band(b, 0x0003)
a = bit.band(a, 0x0003)
data:setPixel(
x,
y,
bit.lshift(r, 6)/255,
bit.lshift(g, 6)/255,
bit.lshift(b, 6)/255,
1
)
local byte = bit.lshift(a, 6) + bit.lshift(r, 4) + bit.lshift(g, 2) + b
local lo = bit.band(byte, 0x0f)
local hi = bit.rshift(byte, 4)
if inbyte < 0x2000 then
-- spritesheet
if outY >= 64 then
pico8.map[mapY][mapX] = byte
mapX = mapX + 1
if mapX == 128 then
mapX = 0
mapY = mapY + 1
end
end
pico8.spritesheet_data:setPixel(outX, outY, lo/15, 0, 0, 1)
outX = outX + 1
pico8.spritesheet_data:setPixel(outX, outY, hi/15, 0, 0, 1)
outX = outX + 1
if outX == 128 then
outY = outY + 1
outX = 0
if outY == 128 then
-- end of spritesheet, generate quads
pico8.spritesheet = love.graphics.newImage(pico8.spritesheet_data)
local spriteCounter = 0
for yy = 0, 15 do
for xx = 0, 15 do
pico8.quads[spriteCounter] = love.graphics.newQuad(
xx * 8,
yy * 8,
8,
8,
pico8.spritesheet:getDimensions()
)
spriteCounter = spriteCounter + 1
end
end
mapY = 0
mapX = 0
-- this variable marks that spritesheet_data has been changed, and the spritesheet needs to be reloaded accordingly
pico8.spritesheet_changed = false
end
end
elseif inbyte < 0x3000 then
-- map data
pico8.map[mapY][mapX] = byte
mapX = mapX + 1
if mapX == 128 then
mapX = 0
mapY = mapY + 1
end
elseif inbyte < 0x3100 then
-- sprite flags
pico8.spriteflags[sprite] = byte
sprite = sprite + 1
elseif inbyte < 0x3200 then
-- music
local _music = math.floor((inbyte - 0x3100) / 4)
pico8.music[_music][inbyte % 4] = bit.band(byte, 0x7F)
pico8.music[_music].loop = bit.bor(
bit.rshift(bit.band(byte, 0x80), 7 - inbyte % 4),
pico8.music[_music].loop
)
elseif inbyte < 0x4300 then
-- sfx
local _sfx = math.floor((inbyte - 0x3200) / 68)
local step = (inbyte - 0x3200) % 68
if step < 64 and inbyte % 2 == 1 then
local note = bit.lshift(byte, 8) + lastbyte
pico8.sfx[_sfx][(step - 1) / 2] = {
bit.band(note, 0x3f),
bit.rshift(bit.band(note, 0x1c0), 6),
bit.rshift(bit.band(note, 0xe00), 9),
bit.rshift(bit.band(note, 0x7000), 12),
}
elseif step == 64 then
pico8.sfx[_sfx].editor_mode = byte
elseif step == 65 then
pico8.sfx[_sfx].speed = byte
elseif step == 66 then
pico8.sfx[_sfx].loop_start = byte
elseif step == 67 then
pico8.sfx[_sfx].loop_end = byte
end
elseif inbyte < 0x8000 then
-- code, possibly compressed
if inbyte == 0x4300 then
compressed = (byte == 58)
end
lua = lua .. string.char(byte)
elseif inbyte == 0x8000 then
version = byte
end
lastbyte = byte
inbyte = inbyte + 1
end
end
-- decompress code
log("version", version)
if version > 8 then
api.print(string.format("unknown file version %d", version), 3)
end
if compressed then
lua = decompress(lua)
else
lua = lua:match("(.-)%f[%z]")
end
else
local data, size = love.filesystem.read(filename)
if not data or size == 0 then
error(string.format("Unable to open: %s", filename))
end
-- strip carriage returns pico-8 style
data = data:gsub("\r\n", "\n")
-- tack on a fake header
if data:sub(-1) ~= "\n" then
data = data .. "\n"
end
data = data .. "__eof__\n"
-- check for header and version
local header = "pico%-8 cartridge"
local header_len = #header - 1 -- subtract escape char
local version_header = "\nversion"
local header_start = data:find(header)
if header_start == nil then
error("invalid cart (missing header)")
end
local header_end = data:find(version_header, header_start + header_len)
if header_end == nil then
error("invalid cart (missing header-version)")
end
if header_end ~= data:find("\n", header_start + header_len) then
error("invalid cart (malformed header)")
end
header_end = header_end + #version_header
local next_line = data:find("\n", header_end)
if next_line == nil then
error("invalid cart (incomplete header)")
end
local version_str = data:sub(header_end, next_line - 1)
local version = tonumber(version_str)
log("version", version)
-- extract the lua
lua = data:match("\n__lua__.-\n(.-)\n__[%w]+__") or ""
-- load the sprites into an imagedata
-- generate a quad for each sprite index
local gfxdata = data:match("\n__gfx__.-\n(.-\n)\n-__")
if gfxdata then
local row = 0
for line in gfxdata:gmatch("(.-)\n") do
local col = 0
for v in line:gmatch(".") do
v = tonumber(v, 16)
pico8.spritesheet_data:setPixel(col, row, v / 15, 0, 0, 1)
col = col + 1
if col == 128 then
break
end
end
row = row + 1
if row == 128 then
break
end
end
end
local shared = 0
if version > 3 then
local tx, ty = 0, 32
for sy = 64, 127 do
for sx = 0, 127, 2 do
-- get the two pixel values and merge them
local lo = pico8.spritesheet_data:getPixel(sx, sy) * 15
local hi = pico8.spritesheet_data:getPixel(sx + 1, sy) * 15
local v = bit.bor(bit.lshift(hi, 4), lo)
pico8.map[ty][tx] = v
shared = shared + 1
tx = tx + 1
if tx == 128 then
tx = 0
ty = ty + 1
end
end
end
end
for y = 0, 15 do
for x = 0, 15 do
pico8.quads[y * 16 + x] =
love.graphics.newQuad(8 * x, 8 * y, 8, 8, 128, 128)
end
end
pico8.spritesheet = love.graphics.newImage(pico8.spritesheet_data)
-- this variable marks that spritesheet_data has been changed, and the spritesheet needs to be reloaded accordingly
pico8.spritesheet_changed = false
-- load the sprite flags
local gffdata = data:match("\n__gff__.-\n(.-\n)\n-__")
if gffdata then
local sprite = 0
local gffpat = (version <= 2 and "." or "..")
for line in gffdata:gmatch("(.-)\n") do
local col = 0
for v in line:gmatch(gffpat) do
v = tonumber(v, 16)
pico8.spriteflags[sprite + col] = v
col = col + 1
if col == 128 then
break
end
end
sprite = sprite + 128
if sprite == 256 then
break
end
end
end
-- convert the tile data to a table
local mapdata = data:match("\n__map__.-\n(.-\n)\n-__")
if mapdata then
local row = 0
local tiles = 0
for line in mapdata:gmatch("(.-)\n") do
local col = 0
for v in line:gmatch("..") do
v = tonumber(v, 16)
pico8.map[row][col] = v
col = col + 1
tiles = tiles + 1
if col == 128 then
break
end
end
row = row + 1
if row == 32 then
break
end
end
--assert(tiles + shared == 128 * 64, string.format("%d + %d != %d", tiles, shared, 128 * 64))
end
-- load sfx
local sfxdata = data:match("\n__sfx__.-\n(.-\n)\n-__")
if sfxdata then
local _sfx = 0
for line in sfxdata:gmatch("(.-)\n") do
pico8.sfx[_sfx].editor_mode = tonumber(line:sub(1, 2), 16)
pico8.sfx[_sfx].speed = tonumber(line:sub(3, 4), 16)
pico8.sfx[_sfx].loop_start = tonumber(line:sub(5, 6), 16)
pico8.sfx[_sfx].loop_end = tonumber(line:sub(7, 8), 16)
local step = 0
for i = 9, #line, 5 do
local v = line:sub(i, i + 4)
assert(#v == 5)
local note = tonumber(line:sub(i, i + 1), 16)
local instr = tonumber(line:sub(i + 2, i + 2), 16)
local vol = tonumber(line:sub(i + 3, i + 3), 16)
local fx = tonumber(line:sub(i + 4, i + 4), 16)
pico8.sfx[_sfx][step] = { note, instr, vol, fx }
step = step + 1
if step == 32 then
break
end
end
_sfx = _sfx + 1
if _sfx == 64 then
break
end
end
end
-- load music
local musicdata = data:match("\n__music__.-\n(.-\n)\n-__")
if musicdata then
local _music = 0
for line in musicdata:gmatch("(.-)\n") do
pico8.music[_music] = {
loop = tonumber(line:sub(1, 2), 16),
[0] = tonumber(line:sub(4, 5), 16),
[1] = tonumber(line:sub(6, 7), 16),
[2] = tonumber(line:sub(8, 9), 16),
[3] = tonumber(line:sub(10, 11), 16),
}
_music = _music + 1
if _music == 64 then
break
end
end
--assert(_music == 64, string.format("%d", _music))
end
end
lua = patch_lua(lua)
lua = lua .. "\n_picolove_end()"
log("finished loading cart", filename)
loaded_code = lua
return true
end
function patch_lua(lua, disable_env_optimization, dont_inject_header)
if not dont_inject_header then
local header_data, header_size = love.filesystem.read("header_inject.lua")
if not header_data or header_size == 0 then
log("warning: unable to open header_inject.lua")
else
lua = header_data .. lua
end
end
--replace glyphs with respective ascii chars
-- very carefully replace these glyphs with the respective ascii chars
-- need to be careful because utf-8 and extended ascii are not compatible, and some of the glyphs are more than 1 char (even more than 1 utf8 char)
--
-- TODO: optimize this code
local gmatch_magic = util.lookupify{'(', ')', '.', '%', '+', '-', '*', '?', '[', '^', '$'}
local i = 1
while i<=#lua do
local c = lua:sub(i,i)
if string.byte(c) >= 128 then
for n, gl in ipairs(pico8_glyphs) do
local escaped_gl
if gmatch_magic[gl] then
escaped_gl = "%"..gl
else
escaped_gl = gl
end
if lua:sub(i):match("^"..escaped_gl) then
lua = lua:sub(1,i-1) .. lua:sub(i):gsub("^"..escaped_gl,string.char(n))
break
end
end
end
i=i+1
end
-- not strictly required, but should help improve performance
if not disable_env_optimization then
lua = "local _ENV = _ENV " .. lua
end
local status, ast =parse.ParseLua(lua)
if not status then
error(ast)
end
local status, patched = format(ast)
if not status then
error(patched)
end
-- print(patched)
return patched
end
return cart