diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.kt b/platform/android/java/lib/src/org/godotengine/godot/Godot.kt index fbdf07e6c24a..290be727abe4 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.kt @@ -38,7 +38,6 @@ import android.content.pm.PackageManager import android.content.res.Configuration import android.content.res.Resources import android.graphics.Color -import android.graphics.Rect import android.hardware.Sensor import android.hardware.SensorEvent import android.hardware.SensorEventListener @@ -46,10 +45,12 @@ import android.hardware.SensorManager import android.os.* import android.util.Log import android.view.* -import android.view.ViewTreeObserver.OnGlobalLayoutListener import android.widget.FrameLayout import androidx.annotation.Keep import androidx.annotation.StringRes +import androidx.core.view.ViewCompat +import androidx.core.view.WindowInsetsAnimationCompat +import androidx.core.view.WindowInsetsCompat import com.google.android.vending.expansion.downloader.* import org.godotengine.godot.input.GodotEditText import org.godotengine.godot.io.directory.DirectoryAccessHandler @@ -418,58 +419,42 @@ class Godot(private val context: Context) : SensorEventListener { io?.setEdit(editText) // Listeners for keyboard height. - if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) { - // Report the height of virtual keyboard as it changes during the animation. - val decorView = activity.window.decorView - decorView.setWindowInsetsAnimationCallback(object : WindowInsetsAnimation.Callback(DISPATCH_MODE_STOP) { - var startBottom = 0 - var endBottom = 0 - override fun onPrepare(animation: WindowInsetsAnimation) { - startBottom = decorView.rootWindowInsets.getInsets(WindowInsets.Type.ime()).bottom - } + val decorView = activity.window.decorView + // Report the height of virtual keyboard as it changes during the animation. + ViewCompat.setWindowInsetsAnimationCallback(decorView, object : WindowInsetsAnimationCompat.Callback(DISPATCH_MODE_STOP) { + var startBottom = 0 + var endBottom = 0 + override fun onPrepare(animation: WindowInsetsAnimationCompat) { + startBottom = ViewCompat.getRootWindowInsets(decorView)?.getInsets(WindowInsetsCompat.Type.ime())?.bottom ?: 0 + } - override fun onStart(animation: WindowInsetsAnimation, bounds: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds { - endBottom = decorView.rootWindowInsets.getInsets(WindowInsets.Type.ime()).bottom - return bounds - } + override fun onStart(animation: WindowInsetsAnimationCompat, bounds: WindowInsetsAnimationCompat.BoundsCompat): WindowInsetsAnimationCompat.BoundsCompat { + endBottom = ViewCompat.getRootWindowInsets(decorView)?.getInsets(WindowInsetsCompat.Type.ime())?.bottom ?: 0 + return bounds + } - override fun onProgress(windowInsets: WindowInsets, list: List): WindowInsets { - // Find the IME animation. - var imeAnimation: WindowInsetsAnimation? = null - for (animation in list) { - if (animation.typeMask and WindowInsets.Type.ime() != 0) { - imeAnimation = animation - break - } - } - // Update keyboard height based on IME animation. - if (imeAnimation != null) { - val interpolatedFraction = imeAnimation.interpolatedFraction - // Linear interpolation between start and end values. - val keyboardHeight = startBottom * (1.0f - interpolatedFraction) + endBottom * interpolatedFraction - GodotLib.setVirtualKeyboardHeight(keyboardHeight.toInt()) + override fun onProgress(windowInsets: WindowInsetsCompat, animationsList: List): WindowInsetsCompat { + // Find the IME animation. + var imeAnimation: WindowInsetsAnimationCompat? = null + for (animation in animationsList) { + if (animation.typeMask and WindowInsetsCompat.Type.ime() != 0) { + imeAnimation = animation + break } - return windowInsets } - override fun onEnd(animation: WindowInsetsAnimation) {} - }) - } else { - // Infer the virtual keyboard height using visible area. - renderView?.view?.viewTreeObserver?.addOnGlobalLayoutListener(object : OnGlobalLayoutListener { - // Don't allocate a new Rect every time the callback is called. - val visibleSize = Rect() - override fun onGlobalLayout() { - renderView?.let { - val surfaceView = it.view - - surfaceView.getWindowVisibleDisplayFrame(visibleSize) - val keyboardHeight = surfaceView.height - visibleSize.bottom - GodotLib.setVirtualKeyboardHeight(keyboardHeight) - } + // Update keyboard height based on IME animation. + if (imeAnimation != null) { + val interpolatedFraction = imeAnimation.interpolatedFraction + // Linear interpolation between start and end values. + val keyboardHeight = startBottom * (1.0f - interpolatedFraction) + endBottom * interpolatedFraction + GodotLib.setVirtualKeyboardHeight(keyboardHeight.toInt()) } - }) - } + return windowInsets + } + + override fun onEnd(animation: WindowInsetsAnimationCompat) {} + }) if (host == primaryHost) { renderView?.queueOnRenderThread {