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Add custom projection matrix support for rendering #110850
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I have to find some time to look this up, but this check seems unlikely, this looks like it would be true only for identity matrices?
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That's what's meant by symmetry no?
unslanted, unsheared, rectangular and unpanned.
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I need to find some time to double check but laying it out like that, my gut feeling says yes. So I might have read the code wrong.
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Basically it's when left FOV = right FOV, top FOV = bottom FOV, so indeed
unslanted, unsheared, rectangular and unpanned.