diff --git a/core/os/os.cpp b/core/os/os.cpp
index fba014703d26..a2ddc4d716cc 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -426,6 +426,27 @@ OS::ScreenOrientation OS::get_screen_orientation() const {
return (OS::ScreenOrientation)_orientation;
}
+// Internal helper function that returns the screen orientation enum value from a string
+// (generally coming from the Project Settings).
+// This is required to keep compatibility with existing projects.
+OS::ScreenOrientation OS::get_screen_orientation_from_string(const String &p_orientation) const {
+ if (p_orientation == "portrait") {
+ return OS::SCREEN_PORTRAIT;
+ } else if (p_orientation == "reverse_landscape") {
+ return OS::SCREEN_REVERSE_LANDSCAPE;
+ } else if (p_orientation == "reverse_portrait") {
+ return OS::SCREEN_REVERSE_PORTRAIT;
+ } else if (p_orientation == "sensor_landscape") {
+ return OS::SCREEN_SENSOR_LANDSCAPE;
+ } else if (p_orientation == "sensor_portrait") {
+ return OS::SCREEN_SENSOR_PORTRAIT;
+ } else if (p_orientation == "sensor") {
+ return OS::SCREEN_SENSOR;
+ }
+
+ return OS::SCREEN_LANDSCAPE;
+}
+
void OS::ensure_user_data_dir() {
String dd = get_user_data_dir();
DirAccess *da = DirAccess::open(dd);
diff --git a/core/os/os.h b/core/os/os.h
index f5994cd0c169..121c47bf4e81 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -471,6 +471,7 @@ class OS {
virtual void set_screen_orientation(ScreenOrientation p_orientation);
virtual ScreenOrientation get_screen_orientation() const;
+ ScreenOrientation get_screen_orientation_from_string(const String &p_orientation) const;
virtual void enable_for_stealing_focus(ProcessID pid) {}
virtual void move_window_to_foreground() {}
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 8a4bca95a5d5..cc60577c1c1a 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -464,7 +464,8 @@
If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
- Default orientation on mobile devices.
+ The default screen orientation to use on mobile devices.
+ [b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/width] and [member display/window/size/height] accordingly.
If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 6d8808fbc058..2500a7a1f0a0 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -855,7 +855,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
int version_code = p_preset->get("version/code");
String package_name = p_preset->get("package/unique_name");
- const int screen_orientation = _get_android_orientation_value(_get_screen_orientation());
+ const int screen_orientation = _get_android_orientation_value(
+ OS::get_singleton()->get_screen_orientation_from_string(GLOBAL_GET("display/window/handheld/orientation")));
bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name") == "GLES3" &&
!ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2");
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 727d23691127..2fc32ec91731 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -44,28 +44,6 @@ const String godot_project_name_xml_string = R"(
)";
-OS::ScreenOrientation _get_screen_orientation() {
- String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation");
- OS::ScreenOrientation screen_orientation;
- if (orientation_settings == "portrait") {
- screen_orientation = OS::SCREEN_PORTRAIT;
- } else if (orientation_settings == "reverse_landscape") {
- screen_orientation = OS::SCREEN_REVERSE_LANDSCAPE;
- } else if (orientation_settings == "reverse_portrait") {
- screen_orientation = OS::SCREEN_REVERSE_PORTRAIT;
- } else if (orientation_settings == "sensor_landscape") {
- screen_orientation = OS::SCREEN_SENSOR_LANDSCAPE;
- } else if (orientation_settings == "sensor_portrait") {
- screen_orientation = OS::SCREEN_SENSOR_PORTRAIT;
- } else if (orientation_settings == "sensor") {
- screen_orientation = OS::SCREEN_SENSOR;
- } else {
- screen_orientation = OS::SCREEN_LANDSCAPE;
- }
-
- return screen_orientation;
-}
-
int _get_android_orientation_value(OS::ScreenOrientation screen_orientation) {
switch (screen_orientation) {
case OS::SCREEN_PORTRAIT:
@@ -272,7 +250,8 @@ String _get_instrumentation_tag(const Ref &p_preset) {
String _get_activity_tag(const Ref &p_preset) {
bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
- String orientation = _get_android_orientation_label(_get_screen_orientation());
+ String orientation = _get_android_orientation_label(
+ OS::get_singleton()->get_screen_orientation_from_string(GLOBAL_GET("display/window/handheld/orientation")));
String manifest_activity_text = vformat(
" *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/microphone_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use the microphone"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/photolibrary_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need access to the photo library"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/portrait"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/landscape_left"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/landscape_right"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/portrait_upside_down"), true));
-
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/iphone_120x120", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPhone/iPod Touch with retina display
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/ipad_76x76", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPad
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/app_store_1024x1024", PROPERTY_HINT_FILE, "*.png"), "")); // App Store
@@ -497,18 +492,39 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref &p_
strnew += lines[i].replace("$required_device_capabilities", capabilities);
} else if (lines[i].find("$interface_orientations") != -1) {
String orientations;
+ const OS::ScreenOrientation screen_orientation =
+ OS::get_singleton()->get_screen_orientation_from_string(GLOBAL_GET("display/window/handheld/orientation"));
- if ((bool)p_preset->get("orientation/portrait")) {
- orientations += "UIInterfaceOrientationPortrait\n";
- }
- if ((bool)p_preset->get("orientation/landscape_left")) {
- orientations += "UIInterfaceOrientationLandscapeLeft\n";
- }
- if ((bool)p_preset->get("orientation/landscape_right")) {
- orientations += "UIInterfaceOrientationLandscapeRight\n";
- }
- if ((bool)p_preset->get("orientation/portrait_upside_down")) {
- orientations += "UIInterfaceOrientationPortraitUpsideDown\n";
+ switch (screen_orientation) {
+ case OS::SCREEN_LANDSCAPE:
+ orientations += "UIInterfaceOrientationLandscapeLeft\n";
+ break;
+ case OS::SCREEN_PORTRAIT:
+ orientations += "UIInterfaceOrientationPortrait\n";
+ break;
+ case OS::SCREEN_REVERSE_LANDSCAPE:
+ orientations += "UIInterfaceOrientationLandscapeRight\n";
+ break;
+ case OS::SCREEN_REVERSE_PORTRAIT:
+ orientations += "UIInterfaceOrientationPortraitUpsideDown\n";
+ break;
+ case OS::SCREEN_SENSOR_LANDSCAPE:
+ // Allow both landscape orientations depending on sensor direction.
+ orientations += "UIInterfaceOrientationLandscapeLeft\n";
+ orientations += "UIInterfaceOrientationLandscapeRight\n";
+ break;
+ case OS::SCREEN_SENSOR_PORTRAIT:
+ // Allow both portrait orientations depending on sensor direction.
+ orientations += "UIInterfaceOrientationPortrait\n";
+ orientations += "UIInterfaceOrientationPortraitUpsideDown\n";
+ break;
+ case OS::SCREEN_SENSOR:
+ // Allow all screen orientations depending on sensor direction.
+ orientations += "UIInterfaceOrientationLandscapeLeft\n";
+ orientations += "UIInterfaceOrientationLandscapeRight\n";
+ orientations += "UIInterfaceOrientationPortrait\n";
+ orientations += "UIInterfaceOrientationPortraitUpsideDown\n";
+ break;
}
strnew += lines[i].replace("$interface_orientations", orientations);