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(I actually wonder if one can simply just use the left channel rather than computing a mean, as I'm pretty sure for microphone both are equal anyway ? )
If this enhancement will not be used often, can it be worked around with a few lines of script?
It could be done in gdscript , but I don't think it will be performant especially as we need to do operation "live" , especially on mobile
Is there a reason why this should be core and not an add-on in the asset library?
it's a simple change in a class where it feels natural to find it.
The text was updated successfully, but these errors were encountered:
After an other question may also be (but my godot knowledge are pretty limited) why AudioEffectRecord could not directly receive a Mono stream from AudioStreamMicrophone 🤔
We created a new tool called AudioEffectCapture because the old tool, AudioEffectRecord, didn't work well when we needed to quickly capture sound. The old tool was better for recording sounds that lasted for several minutes.
I think the better design is an AudioEffect that makes each channel mono. This keeps the original design of dual channels. I was sure it existed, but I can't find it.
I think the better design is an AudioEffect that makes each channel mono. This keeps the original design of dual channels. I was sure it existed, but I can't find it.
There's AudioEffectStereoEnhance which can use negative values.
Describe the project you are working on
A 2D space shooter aimed to children to learn addition/multiplication/subtraction
The twist is that the enenies have basic math operation on them like
2 x 4
.Your player has a energy ball weapon, where the energy ball has a number on it
if you shoot the
2x4
ennemy with a8
energy ball , it explodes , otherwise it is immune to itThe goal is to help children do the operation to know which number to shoot at which ennemy
Describe the problem or limitation you are having in your project
In order to make the UX as smooth as possible, I want the player to directly speak loudly the number he wants to shoot
so I've written a GDExtension that link with
vosk
https://alphacephei.com/vosk/However vosk as most if not all speech recognition libraries works on mono PCM, while AudioEffectRecord produce a stereo PCM
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add a property /checkbox/enum "stereo/mono" to AudioEffectRecord that will allow to choose between both.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
(I actually wonder if one can simply just use the left channel rather than computing a mean, as I'm pretty sure for microphone both are equal anyway ? )
If this enhancement will not be used often, can it be worked around with a few lines of script?
It could be done in gdscript , but I don't think it will be performant especially as we need to do operation "live" , especially on mobile
Is there a reason why this should be core and not an add-on in the asset library?
it's a simple change in a class where it feels natural to find it.
The text was updated successfully, but these errors were encountered: