-
-
Notifications
You must be signed in to change notification settings - Fork 97
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Allow using Make Sub-Resources Unique when selecting multiple nodes #6326
Comments
If you want a workaround, resources are made unique when nodes are copied to another scene. So you can copy your nodes somewhere else and copy back. |
Thanks. I did not know that. |
I also advocate for the possibility of unique duplicates (including all sub-resources). Ideally in the form of the shortcuts Ctr+D and Ctrl+Shift+D. |
Today I also faced a similar issue. Using Ctrl+D to duplicate grass instead of Instancing new grass scene made all duplicated grass destroy together when one of them is destroyed. This behavior is very unintuitive for me. I think this problem should be handled like blender does Manually creating (even using Ctrl+Shift+A) and selecting a scene each time is tedious Thanks |
A sub-issue due to this is if I assign the grass.gd script a Therefore, this is not a solution |
Just wanted to add that the same behavior is found when using Node.duplicate(all_flags) during runtime too. This becomes an issue when needing to duplicate area3d packed scenes. The duplicate returned by Node.duplicate() still shares collision shape resources in their collision shape child nodes. |
This is already being tracked in #317, #8876 and godotengine/godot#74918. |
Describe the project you are working on
2D game similar to nuclear throne
Describe the problem or limitation you are having in your project
When I copy several nodes and paste them I have to select one of them and make its resources unique and then the next one, and then the next, etc
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Make sub-resources unique could also work for several selected nodes
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
the "Make sub-resources unique" in the Inspector will also show up if several nodes are selected
If this enhancement will not be used often, can it be worked around with a few lines of script?
The only workaround is going one by one, which is impractical
Is there a reason why this should be core and not an add-on in the asset library?
This change will affect all of us in a better way, so it would be better if all had it
Bugsquad edit (keywords for easier searching): MultiNodeEdit
The text was updated successfully, but these errors were encountered: