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I am working on a game with many files (all together around 10 GB).
Describe the problem or limitation you are having in your project
It is not possible to use pck files larger than 2 GB on Windows. I know that there is a limitation of file size for pck files, but on Linux it works well, so why not on Windows?
And splitting the project files into many pck files is also not an option, because I have so many files that It would take very long to split them correctly.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It would be either necessary to make pck files work with file sizes larger than 2 GB on Windows, or implement a feature that would automatically split the project files into many pck files automatically.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Godot would need to put all project files into pck files, that do not exceed 2 GB of file size. Then the pck files should be automatically loaded by the exported game.
If this enhancement will not be used often, can it be worked around with a few lines of script?
N/A
Is there a reason why this should be core and not an add-on in the asset library?
I don't think it is possible to make an add-on for that. Beside that, this is a very important feature that could save many people with big projects a lot of time.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
I am working on a game with many files (all together around 10 GB).
Describe the problem or limitation you are having in your project
It is not possible to use pck files larger than 2 GB on Windows. I know that there is a limitation of file size for pck files, but on Linux it works well, so why not on Windows?
And splitting the project files into many pck files is also not an option, because I have so many files that It would take very long to split them correctly.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It would be either necessary to make pck files work with file sizes larger than 2 GB on Windows, or implement a feature that would automatically split the project files into many pck files automatically.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Godot would need to put all project files into pck files, that do not exceed 2 GB of file size. Then the pck files should be automatically loaded by the exported game.
If this enhancement will not be used often, can it be worked around with a few lines of script?
N/A
Is there a reason why this should be core and not an add-on in the asset library?
I don't think it is possible to make an add-on for that. Beside that, this is a very important feature that could save many people with big projects a lot of time.
The text was updated successfully, but these errors were encountered: