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GSOC 2020 3D IK PR enhancements #3099
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The squashes PR is merged, does it mean this issue should be closed? |
This proposal is to mention improvements to the 3D IK pull request that there was no time to add in that PR due to time constraints. |
No follow up |
Could you please update what is the status of Godot4 3D IK demo? |
I have no idea. I made an IK demo for GSOC in 2020, but I have not touched it sense then. I’m not really involved with Godot development anymore. A lot of the IK stuff was pulled out for Godot 4.0, so I am not sure how much would even be usable anyway. This should probably be closed, as the changes it refers to are for the IK system that was removed. |
@TwistedTwigleg |
Describe the project you are working on
Godot Engine
Describe the problem or limitation you are having in your project
This proposal outlines some ideas that were unable to make it into the work I did on 3D Inverse Kinematics as part of Google Summer of Code 2020. None of these enhancements are groundbreaking, but they would be nice to have and/or discuss the possibility of adding at a later date.
The non squashed 3D IK PR can be found here: godotengine/godot#39353
The squashed 3D IK PR PR can be found here: godotengine/godot#51368
NOTE - this proposal is currently a work in progress, as I still need to go through the code itself and migrate any TODOs there to this proposal
Describe the feature / enhancement and how it helps to overcome the problem or limitation
This proposal outlines some useful enhancements to the 3D IK system that I was unable to make in the PR:
rotate_to_align
function in BasisDescribe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Some thoughts on how these ideas could be implemented:
_process
call on the SkeletonIK node. However, this may require some modifications to the base implementation of SkeletonModification3D resources, as they were only designed to be run from a SkeletonModificationStack3Drotate_to_align
function in BasisIf anyone wants to work on any of these enhancements after the 3D IK PR is merged, please feel free to do so! I probably will not be looking into implementing them myself, at least not soon due to time constraints. If you do decide to try to implement any of these features and get stuck, feel free to reach out and I'll do my best to assist as I can.
If this enhancement will not be used often, can it be worked around with a few lines of script?
The code would need to be implemented in Godot source since the features it's enhancing are designed and implemented for Godot source.
Is there a reason why this should be core and not an add-on in the asset library?
Technically, as I have created a IK plugin for Godot 3 that includes all the features of my GSOC implementation and several more, it isn't strictly required to be in core. However, the plugin is closed source, written using a different architecture for IK, and is only free for non-commercial use.
These enhancements and the 3D IK PR itself being included officially as part of the Godot source code will give easier access to different IK solutions for all developers, as well as give the community an open-source solution that anyone can contribute to, use as reference, and extend.
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