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Make it easier to know the path of an asset #1854

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fire opened this issue Nov 17, 2020 · 1 comment
Open

Make it easier to know the path of an asset #1854

fire opened this issue Nov 17, 2020 · 1 comment

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@fire
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fire commented Nov 17, 2020

Describe the project you are working on:
3d game

Describe the problem or limitation you are having in your project:

Paths in Godot are truncated and requires the use of screenshotting tool tips or saving resource addresses in a text file.

Almost none of the file path fields show the full path name. This cause annoyance and obstacle to Godot Engine content creation.

When you go to an albedo texture, what's the fastest way to get its path that's inside of a spatial material.

You need to edit on the resource and then go to its path variable which is obscured. One needs to hover over the resource or copy the path.

Describe the feature / enhancement and how it helps to overcome the problem or limitation:

  1. Allow tool-tip display time to be variable, so a content developer can have them show immediately after mousing over.
  2. Show the file path for a selected asset somewhere in the UI at all times

Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:

Proposal 1:

Adjust the tool-tip display time as an editor variable

Proposal 2:

Find a good spot for the file path display. Perhaps in the bottom bar and always display the path.

If this enhancement will not be used often, can it be worked around with a few lines of script?:
Usability problems are harder to solve in script

Is there a reason why this should be core and not an add-on in the asset library?:
Probably need to modify c++.

@Calinou
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Calinou commented Nov 17, 2020

Can you take a screenshot of the part of the editor you're referring to? Is it the FileSystem dock?

Also, there's already a pull request that allows changing the editor tooltip delay: godotengine/godot#35806

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