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Describe the project you are working on: 3d game
Describe the problem or limitation you are having in your project:
Paths in Godot are truncated and requires the use of screenshotting tool tips or saving resource addresses in a text file.
Almost none of the file path fields show the full path name. This cause annoyance and obstacle to Godot Engine content creation.
When you go to an albedo texture, what's the fastest way to get its path that's inside of a spatial material.
You need to edit on the resource and then go to its path variable which is obscured. One needs to hover over the resource or copy the path.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Proposal 1:
Adjust the tool-tip display time as an editor variable
Proposal 2:
Find a good spot for the file path display. Perhaps in the bottom bar and always display the path.
If this enhancement will not be used often, can it be worked around with a few lines of script?: Usability problems are harder to solve in script
Is there a reason why this should be core and not an add-on in the asset library?: Probably need to modify c++.
The text was updated successfully, but these errors were encountered:
Can you take a screenshot of the part of the editor you're referring to? Is it the FileSystem dock?
Also, there's already a pull request that allows changing the editor tooltip delay: godotengine/godot#35806
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Describe the project you are working on:
3d game
Describe the problem or limitation you are having in your project:
Paths in Godot are truncated and requires the use of screenshotting tool tips or saving resource addresses in a text file.
Almost none of the file path fields show the full path name. This cause annoyance and obstacle to Godot Engine content creation.
When you go to an albedo texture, what's the fastest way to get its path that's inside of a spatial material.
You need to edit on the resource and then go to its path variable which is obscured. One needs to hover over the resource or copy the path.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Proposal 1:
Adjust the tool-tip display time as an editor variable
Proposal 2:
Find a good spot for the file path display. Perhaps in the bottom bar and always display the path.
If this enhancement will not be used often, can it be worked around with a few lines of script?:
Usability problems are harder to solve in script
Is there a reason why this should be core and not an add-on in the asset library?:
Probably need to modify c++.
The text was updated successfully, but these errors were encountered: