Drag and drop onto "Add frames from sprite sheet" #7482
kenneth-leblanc
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Drag-and-dropping onto a button doesn't feel that great to me, as you need to aim over a small area. Instead, I think we should use a Shift modifier (with a text appearing in the area telling you to do so). This is what we do for drag-and-dropping scenes or textures from the FileSystem dock to the 2D editor. |
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Dragging and dropping individual frames into AnimatedSprite2D is incredibly simple to use. However, if you have a sprite sheet you are forced to browse through the file folder structure to find the sprite sheet by clicking on "Add frames from sprite sheet".
My idea would be to allow a sprite sheet to be dropped onto the "Add frames from sprite sheet" and have it open that sprite sheet directly into the select frames dialog. I have an example gif attached of which button i am talking about.
Another method would be to have another button, or right click menu, that offers you to split a frame into multiple frames. That way you just drag and drop the sprite sheet into the animation sprite dialog, then split it into its separate frames.
Thoughts?
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