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MeshInstance.get_active_material() mentioned in docs, but does not exist in-engine. #4619

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drwhut opened this issue Feb 2, 2021 · 2 comments
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archived area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository bug

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@drwhut
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drwhut commented Feb 2, 2021

Your Godot version:
Godot 3.2.3 Stable

Issue description:
I've been working on a bug caused by materials for my project, and I noticed while looking at the documentation for the MeshInstance class, there was a method called get_active_material. I tried to use this method in my game, but an error came up saying it was not a method for the class - I then checked the in-editor documentation to see if it was mentioned there, and it wasn't.

URL to the documentation page:
MeshInstance.get_active_material

@drwhut drwhut added the bug label Feb 2, 2021
@YuriSizov
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This method was added in godotengine/godot#40313 and is part of the 3.2.4 release, which will soon be released as stable (you can try a release candidate for it). The docs are already synced, ahead of time.

@Calinou
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Calinou commented Feb 3, 2021

Duplicate of #4616 (same cause).

@Calinou Calinou closed this as completed Feb 3, 2021
@Calinou Calinou added archived area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository labels Feb 3, 2021
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