@@ -2247,6 +2247,7 @@ Texture functions
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| | |gvec4_type | | | :ref: `texture<shader_func_texture> `\ (\ |gsampler3D | s, vec3 p [, float bias] ) | |
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| | vec4 | | :ref: `texture<shader_func_texture> `\ (\ samplerCube s, vec3 p [, float bias] ) | |
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| | vec4 | | :ref: `texture<shader_func_texture> `\ (\ samplerCubeArray s, vec4 p [, float bias] ) | |
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+ | | vec4 | | :ref: `texture<shader_func_texture> `\ (\ samplerExternalOES s, vec2 p [, float bias] ) | |
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+------------------+---------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------+
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| | |gvec4_type | | | :ref: `textureProj<shader_func_textureProj> `\ (\ |gsampler2D | s, vec3 p [, float bias] ) | Perform a texture read with projection. |
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| | |gvec4_type | | | :ref: `textureProj<shader_func_textureProj> `\ (\ |gsampler2D | s, vec4 p [, float bias] ) | |
@@ -2505,6 +2506,10 @@ vec4 **texture**\ (\ samplerCube s, vec3 p [, float bias] )
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vec4 **texture **\ (\ samplerCubeArray s, vec4 p [, float bias] )
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+ .. rst-class :: classref-method
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+ vec4 **texture **\ (\ samplerExternalOES s, vec2 p [, float bias] )
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Retrieves texels from a texture.
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Samples texels from the texture bound to ``s `` at texture coordinate ``p ``. An optional bias, specified in ``bias `` is
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