diff --git a/tutorials/plugins/editor/making_plugins.rst b/tutorials/plugins/editor/making_plugins.rst index e9bdd9eb27e..760946140b5 100644 --- a/tutorials/plugins/editor/making_plugins.rst +++ b/tutorials/plugins/editor/making_plugins.rst @@ -450,12 +450,12 @@ Use the following code to register a singleton from an editor plugin: const AUTOLOAD_NAME = "SomeAutoload" - func _enter_tree(): + func _enable_plugin(): # The autoload can be a scene or script file. add_autoload_singleton(AUTOLOAD_NAME, "res://addons/my_addon/some_autoload.tscn") - func _exit_tree(): + func _disable_plugin(): remove_autoload_singleton(AUTOLOAD_NAME) .. code-tab:: csharp @@ -469,13 +469,13 @@ Use the following code to register a singleton from an editor plugin: // Replace this value with a PascalCase autoload name. private const string AutoloadName = "SomeAutoload"; - public override void _EnterTree() + public override void _EnablePlugin() { // The autoload can be a scene or script file. AddAutoloadSingleton(AutoloadName, "res://addons/MyAddon/SomeAutoload.tscn"); } - public override void _ExitTree() + public override void _DisablePlugin() { RemoveAutoloadSingleton(AutoloadName); }