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Curve.add_point has changed and has no compatibility function #1512
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Compatibility methods are something that needs to be added on the Godot side, so this issue should probably be moved there. Also, you should make sure that you're compiling your GDExtension with |
@dsnopek in that case, I bet its the I wonder if it would be helpful to have This would certainly make it easier for plug-in maintainers to actually generate a double and single precision build without having to fiddle with the export dumps on CI imo. |
It would be nice to have something in the I don't know that we should be including the double precision JSON file in godot-cpp, though. Godot doesn't distribute official double precision builds, and so I don't know that we want to include |
Yes! An error would be great so I didn’t need to go a wild goose chase. |
Godot version
https://github.com/godotengine/godot/tree/4ab8fb809396fa38ba929fec97cfcb7193f1c44d
godot-cpp version
https://github.com/godotengine/godot-cpp/tree/99926d8e2027f6bfdc66e341a1c735b20eda61e4
System information
Windows 11, Nvidia 3090, Vulkan forward+
Issue description
We are trying to upgrade to 4.3 and loading with godot double precision crashes when using the gdextension.
CraterCrash/godot-orchestrator#450
Also, I noticed that execution of the game doesn't crash, but the editor does.
Steps to reproduce
Minimal reproduction project
godot-orchestrator-demo-windows-release(3).zip
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