Add Godot 4.x camera module support with display rotation and CameraFeed formats #89
+663
−1
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split from godotengine/godot#106305 and merge from godotengine/godot#106777
This PR adds comprehensive Godot 4.x support for the iOS camera module with the following improvements:
camera_ios.mm(Godot 3.x) andcamera_ios_4x.mm(Godot 4.x) to reduce#ifdirective complexityhandle_display_rotation_change()support for Godot 4.6+ to properly handle camera feed orientation when device rotatesget_formats()andset_format()for Godot 4.5+ allowing users to query and select camera formatsset_monitoring_feeds()instead of constructor, following the new CameraServer patternVersion Compatibility
camera_ios.mm(unchanged behavior)