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020-quadratic-bezier

020-quadratic-bezier

quadratic-bezier-1.irmf

It turns out that a quadratic bezier is also relatively easy to model and demonstrates a smooth curve that STL can not represent well:

quadratic-bezier-1.png

/*{
  irmf: "1.0",
  materials: ["PLA"],
  max: [5,5,5],
  min: [-5,-5,0],
  units: "mm",
}*/

float interpQuadratic(vec2 p0,vec2 p1,vec2 p2,float y){
  float a=p2.y+p0.y-2.*p1.y;
  float b=2.*(p1.y-p0.y);
  float c=p0.y-y;
  if(b*b<4.*a*c){return 0.;}// bad (imaginary) quadratic
  float det=sqrt(b*b-4.*a*c);
  float t=(-b+det)/(2.*a);
  float x=(1.-t)*(1.-t)*p0.x+2.*(1.-t)*t*p1.x+t*t*p2.x;
  return x;
}

float qBezier(vec2 p0,vec2 p1,vec2 p2,in vec3 xyz){
  float r=length(xyz.xy);
  if(r>interpQuadratic(p0,p1,p2,xyz.z)){return 0.;}
  return 1.;
}

void mainModel4(out vec4 materials,in vec3 xyz){
  xyz.z+=1.;
  materials[0]=qBezier(vec2(-2,2),vec2(0,0),vec2(2,2),xyz);
}

quadratic-bezier-2.irmf

We can hollow out the interior with a second quadratic bezier:

quadratic-bezier-2.png

/*{
  irmf: "1.0",
  materials: ["PLA"],
  max: [5,5,5],
  min: [-5,-5,0],
  units: "mm",
}*/

float interpQuadratic(vec2 p0,vec2 p1,vec2 p2,float y){
  float a=p2.y+p0.y-2.*p1.y;
  float b=2.*(p1.y-p0.y);
  float c=p0.y-y;
  if(b*b<4.*a*c){return 0.;}// bad (imaginary) quadratic
  float det=sqrt(b*b-4.*a*c);
  float t=(-b+det)/(2.*a);
  float x=(1.-t)*(1.-t)*p0.x+2.*(1.-t)*t*p1.x+t*t*p2.x;
  return x;
}

float qBezier(vec2 p0,vec2 p1,vec2 p2,in vec3 xyz){
  float r=length(xyz.xy);
  if(r>interpQuadratic(p0,p1,p2,xyz.z)){return 0.;}
  return 1.;
}

void mainModel4(out vec4 materials,in vec3 xyz){
  xyz.z+=1.;
  float thickness=.5;
  materials[0]=qBezier(vec2(-2,2),vec2(0,0),vec2(2,2),xyz)-
  qBezier(vec2(-2,2.+thickness),vec2(0,thickness),vec2(2,2.+thickness),xyz);
}

License

Copyright 2019 Glenn M. Lewis. All Rights Reserved.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.