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gl-surface3d - Adding objectOffset to help maintain the quality of data visualisation #14
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7fd01b7
apply world position
archmoj e67d13b
world > object
archmoj 1d8c75c
work in progree
archmoj 75af958
work in progress 2
archmoj 36213f9
work in progress 3
archmoj dbb2cbb
revised shadersparams
archmoj 71c2530
contour levels
archmoj 6ae0b5d
enable clips in shaders and correct localCoord var in vertex shader
archmoj 230772b
removed scale
archmoj 8ec8666
reversed if statement
archmoj 579d308
fix fragment shader to display contours with usecolormap option
archmoj 2a1728f
fix fragment and contour shaders
archmoj 359ba65
revert highp > mediump
archmoj 0d9201d
removed unused var
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,4 +1,4 @@ | ||
| precision mediump float; | ||
| precision highp float; | ||
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| #pragma glslify: outOfRange = require(glsl-out-of-range) | ||
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