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Commit 0742706

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fix for highp vs mediump
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2 files changed

+2
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lib/shaders/line-fragment.glsl

Lines changed: 1 addition & 1 deletion
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@@ -1,4 +1,4 @@
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precision mediump float;
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precision highp float;
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uniform vec4 color;
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uniform vec2 screenShape;

lib/shaders/line-vertex.glsl

Lines changed: 1 addition & 1 deletion
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precision mediump float;
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precision highp float;
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attribute vec2 aHi, aLo, dHi, dLo;
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