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I have some projects that I use webrtc video and audio chat in the experience. Is it possible to cloud stream the game/experience but still have access to user hardware for webrtc video and audio chat?
Just curious and no pressure. Thanks!
The text was updated successfully, but these errors were encountered:
I know this is a stretch for this project.
I have some projects that I use webrtc video and audio chat in the experience. Is it possible to cloud stream the game/experience but still have access to user hardware for webrtc video and audio chat?
Just curious and no pressure. Thanks!
The text was updated successfully, but these errors were encountered: