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Just saw this from cloud-game README, @giongto35 this is so cool!
I have a bunch of games I bought from GoG that work great on Linux, but I can't play locally. I have gigabit internet so this is going to be something I use all the time.
Really excited to see where this goes.
The text was updated successfully, but these errors were encountered:
Sean-Der
changed the title
This is MASSIVELY exciting
This is MASSIVELY exciting, if there is anything I can do tell me
Sep 6, 2020
Hi Sean, I'm very happy to see your comment on this project.
I'm trying very hard to have a decent first prototype, which will allow deploying any app on cloud and run on browser. I'm targeting Window Application as it has various applications/ games, and now I can successfully run Diablo on it (Going to try with AOE later).
Currently, I'm focusing building up the foundation, modularizing all parts properly, and saving the performance optimization later. The streaming is still the most troublesome part as it's spiky in my Diablo. I think the spike may come from resource management/ streaming that I don't have time to investigate that.
I indeed love to have support on this but I'm quite unclear about the roadmap and how to derive a project properly. (I will pm you for some advice : D).
Thank you so much.
Just saw this from cloud-game README, @giongto35 this is so cool!
I have a bunch of games I bought from GoG that work great on Linux, but I can't play locally. I have gigabit internet so this is going to be something I use all the time.
Really excited to see where this goes.
The text was updated successfully, but these errors were encountered: