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Consider splitting up SHADER_INT64_ATOMIC_MIN_MAX further #5880

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JMS55 opened this issue Jun 26, 2024 · 0 comments
Open

Consider splitting up SHADER_INT64_ATOMIC_MIN_MAX further #5880

JMS55 opened this issue Jun 26, 2024 · 0 comments
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type: enhancement New feature or request

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@JMS55
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JMS55 commented Jun 26, 2024

Is your feature request related to a problem? Please describe.
SHADER_INT64_ATOMIC_MIN_MAX on vulkan requires both shaderBufferInt64Atomics and shaderSharedInt64Atomics

Describe the solution you'd like
Possibly split the feature into two, or move the shared memory capability to SHADER_INT64_ATOMIC_ALL_OPS

Describe alternatives you've considered
Better document the requirements

Additional context
Intel Arc GPUs (at least on Windows + Vulkan) support only shaderBufferInt64Atomics and not shaderSharedInt64Atomics.

@teoxoy teoxoy added the type: enhancement New feature or request label Jul 3, 2024
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Labels
type: enhancement New feature or request
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