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Is your feature request related to a problem? Please describe.
SHADER_INT64_ATOMIC_MIN_MAX on vulkan requires both shaderBufferInt64Atomics and shaderSharedInt64Atomics
Describe the solution you'd like
Possibly split the feature into two, or move the shared memory capability to SHADER_INT64_ATOMIC_ALL_OPS
Describe alternatives you've considered
Better document the requirements
Additional context
Intel Arc GPUs (at least on Windows + Vulkan) support only shaderBufferInt64Atomics and not shaderSharedInt64Atomics.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
SHADER_INT64_ATOMIC_MIN_MAX on vulkan requires both shaderBufferInt64Atomics and shaderSharedInt64Atomics
Describe the solution you'd like
Possibly split the feature into two, or move the shared memory capability to SHADER_INT64_ATOMIC_ALL_OPS
Describe alternatives you've considered
Better document the requirements
Additional context
Intel Arc GPUs (at least on Windows + Vulkan) support only shaderBufferInt64Atomics and not shaderSharedInt64Atomics.
The text was updated successfully, but these errors were encountered: