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Mesh shaders are an exciting new technology that can provide dramatic performance and ease-of-use improvements for graphics developers in areas such as procedural generation and geometry clipping. I think support for them would be monumentally helpful in 3d renderers, who might currently need to use a native API for this, or instead opt to use a less performant and less ergonomic option.
The text was updated successfully, but these errors were encountered:
Mesh shaders are an exciting new technology that can provide dramatic performance and ease-of-use improvements for graphics developers in areas such as procedural generation and geometry clipping. I think support for them would be monumentally helpful in 3d renderers, who might currently need to use a native API for this, or instead opt to use a less performant and less ergonomic option.
The text was updated successfully, but these errors were encountered: