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Revise throttling limits #269

@limbonaut

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@limbonaut
  • Currently, we allow 1 error per repeating time window, specified in options.
  • Add a new option to specify the number of events allowed per window, and make it higher than the current 1 by default.
  • Consider taking the error message into account for the repeated_x limit as Godot native errors are often originating from the same LoC but contain valuable distinct pieces of information.
  • Relax the limits during the first X frames – we could have an internal limit – like the default maximum events per frame during the first frame => max(20, events_per_frame)

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