diff --git a/docs/platforms/native/common/data-management/debug-files/symbol-servers/index.mdx b/docs/platforms/native/common/data-management/debug-files/symbol-servers/index.mdx index ffda730fc390cd..ac39d1b566b20b 100644 --- a/docs/platforms/native/common/data-management/debug-files/symbol-servers/index.mdx +++ b/docs/platforms/native/common/data-management/debug-files/symbol-servers/index.mdx @@ -115,6 +115,7 @@ schemas applied for specific files: | NuGet | - | - | - | - | SymStore | - | - | | Debuginfod | - | Debuginfod | - | - | - | - | - | | Unified Layout | Unified | Unified | Unified | Unified | Unified | Unified | Unified | +| /symbols | - | /symbols | - | - | - | - | - | The path schemas in the table above are defined as follows: @@ -307,6 +308,21 @@ Examples: - `69389d485a9793dbe873f0ea2c93e02efaa9aa3d/executable` (executable or library) - `69389d485a9793dbe873f0ea2c93e02efaa9aa3d/debuginfo` (debug file) +### /symbols + +Path: `//symbols` + +A simple layout using the code file name and ELF build ID. Only ELF files are +supported with this layout. + +The build ID in the path is case-insensitive. Sentry will look for both lowercase +and uppercase variants. + +Examples: + +- `MyGame.self/b16c4bc6ad738f5fe55ce6ef4952319a00000000/symbols` +- `MyGame.self/B16C4BC6AD738F5FE55CE6EF4952319A00000000/symbols` + [symsorter tool]: https://github.com/getsentry/symbolicator/tree/master/crates/symsorter [ssqp key conventions]: https://github.com/dotnet/symstore/blob/master/docs/specs/SSQP_Key_Conventions.md [file mapped UUID directories]: https://lldb.llvm.org/use/symbols.html#file-mapped-uuid-directories diff --git a/docs/platforms/unity/data-management/debug-files/symbol-servers/index.mdx b/docs/platforms/unity/data-management/debug-files/symbol-servers/index.mdx index 2a17fe0c23bd73..2c26873f0e5413 100644 --- a/docs/platforms/unity/data-management/debug-files/symbol-servers/index.mdx +++ b/docs/platforms/unity/data-management/debug-files/symbol-servers/index.mdx @@ -115,6 +115,7 @@ schemas applied for specific files: | NuGet | - | - | - | - | SymStore | - | - | | Debuginfod | - | Debuginfod | - | - | - | - | - | | Unified Layout | Unified | Unified | Unified | Unified | Unified | Unified | Unified | +| /symbols | - | /symbols | - | - | - | - | - | The path schemas in the table above are defined as follows: @@ -305,6 +306,21 @@ Examples: - `69389d485a9793dbe873f0ea2c93e02efaa9aa3d/executable` (executable or library) - `69389d485a9793dbe873f0ea2c93e02efaa9aa3d/debuginfo` (debug file) +### /symbols + +Path: `//symbols` + +A simple layout using the code file name and ELF build ID. Only ELF files are +supported with this layout. + +The build ID in the path is case-insensitive. Sentry will look for both lowercase +and uppercase variants. + +Examples: + +- `MyGame.self/b16c4bc6ad738f5fe55ce6ef4952319a00000000/symbols` +- `MyGame.self/B16C4BC6AD738F5FE55CE6EF4952319A00000000/symbols` + [symsorter tool]: https://github.com/getsentry/symbolicator/tree/master/crates/symsorter [ssqp key conventions]: https://github.com/dotnet/symstore/blob/master/docs/specs/SSQP_Key_Conventions.md [file mapped UUID directories]: https://lldb.llvm.org/use/symbols.html#file-mapped-uuid-directories diff --git a/docs/platforms/unreal/data-management/debug-files/symbol-servers/index.mdx b/docs/platforms/unreal/data-management/debug-files/symbol-servers/index.mdx index 2a17fe0c23bd73..2c26873f0e5413 100644 --- a/docs/platforms/unreal/data-management/debug-files/symbol-servers/index.mdx +++ b/docs/platforms/unreal/data-management/debug-files/symbol-servers/index.mdx @@ -115,6 +115,7 @@ schemas applied for specific files: | NuGet | - | - | - | - | SymStore | - | - | | Debuginfod | - | Debuginfod | - | - | - | - | - | | Unified Layout | Unified | Unified | Unified | Unified | Unified | Unified | Unified | +| /symbols | - | /symbols | - | - | - | - | - | The path schemas in the table above are defined as follows: @@ -305,6 +306,21 @@ Examples: - `69389d485a9793dbe873f0ea2c93e02efaa9aa3d/executable` (executable or library) - `69389d485a9793dbe873f0ea2c93e02efaa9aa3d/debuginfo` (debug file) +### /symbols + +Path: `//symbols` + +A simple layout using the code file name and ELF build ID. Only ELF files are +supported with this layout. + +The build ID in the path is case-insensitive. Sentry will look for both lowercase +and uppercase variants. + +Examples: + +- `MyGame.self/b16c4bc6ad738f5fe55ce6ef4952319a00000000/symbols` +- `MyGame.self/B16C4BC6AD738F5FE55CE6EF4952319A00000000/symbols` + [symsorter tool]: https://github.com/getsentry/symbolicator/tree/master/crates/symsorter [ssqp key conventions]: https://github.com/dotnet/symstore/blob/master/docs/specs/SSQP_Key_Conventions.md [file mapped UUID directories]: https://lldb.llvm.org/use/symbols.html#file-mapped-uuid-directories