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fix(backend): remove item prices that are way too expensive/inexpensive #398
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I think I did not spend much time improving this because I had (still have to some extent) plans for collecting my own market prices so we wouldn't have to rely on pricing providers and their limitations. |
good luck collecting your own prices, and let me know how that works out. Steam Community Market does rate limit frequently from my experience. "if it's lower than the buy order price than something is wrong" yeah that makes perfect sense to me. I'm guessing the api you're using now doesn't support this |
Sometime a while back i suggested you make the json/objects for all prices |
I remember someone mentioning this on the steam group, but I couldn't find it so I'm opening an issue here.
This came to mind because the
AK-47 | Redline FT
is 18 cents right now.example:
I believe some kind of calculation can be done to see if an item was just mispriced on the market, just like the functions that check if gloves or knives are mispriced. This might be hard to do if items change price a lot, but maybe exclude the price if it > or < 50% of it's value?
so if an item is 500$ and it gets listed for 0-250$ or 750+ the price will be excluded?
I'm not sure exactly. You're way more experienced of a trader so maybe you can come up with better numbers. I'm not sure what you said to the first person who suggested this, but let me know what you think!
code from here:
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