support for "permanent" auras on enemies #801
k0l11
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Ideas / Features Request
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Honestly.. I can't see this one happening unless/until we know exactly how these permanent auras work. For example... do they just have a very very very large durability that doesn't decay? Or do they refill every so often? I'm hesitant on making assumptions for this because in the first place, it's a very niche situation. I'm more inclined to support adding some sort of external "attack" that applies an element to a target that is tied to a system function that can be called in gcsl. |
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This is relevant for simming teams against enemies like the Cryo Hypostasis.
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